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Darkliege
Guest
Hey, everyone. As you all must know, I'm to help with the textures in INF, but there is a problem.... I cant get my skins imported into the game. yeah i got the .int file setup correctly. I have the error right here:
Unsupported texture 3
History: UGlideRenderDevice: /infopop/emoticons/icon_biggrin.gifownloadTexture <-(size=256x256, (8/0) <- FGlideTMU::SetTexture <-
UGlideRenderDevice: /infopop/emoticons/icon_biggrin.gifrawGouraudPolygon <- RenderSubsurface <- URender: /infopop/emoticons/icon_biggrin.gifrawLodMesh <- (LodMesh
Botpack.SelectionMale2) <- DrawMesh <- URender: /infopop/emoticons/icon_biggrin.gifrawActerSprite <- URender: /infopop/emoticons/icon_biggrin.gifrawActor<-
UCanvas::execDrawClippedActor <- (UMenuPlayerMeshClient Transiet.UMenuPlayerMeshClient0 @ Function
UWindow.UWindowWindow.DrawClippedActor : 0130) <- UObject:rocessEvent <-(UTConsole
Transient.UTConsole0, Function UWindow.WindowConsole.UWindowPostRender) <- UGameEngone: /infopop/emoticons/icon_biggrin.gifraw <-
UWindowsViewport::Repaint <- UwindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <-
MainLoop
I thinks there is something wrong with the color or something.
Who ever figures this out and can successfully correct the problem I give you:
"Thank You" writen out 100 times and hopefully a better INF
Be cool, give back to the INF
Unsupported texture 3
History: UGlideRenderDevice: /infopop/emoticons/icon_biggrin.gifownloadTexture <-(size=256x256, (8/0) <- FGlideTMU::SetTexture <-
UGlideRenderDevice: /infopop/emoticons/icon_biggrin.gifrawGouraudPolygon <- RenderSubsurface <- URender: /infopop/emoticons/icon_biggrin.gifrawLodMesh <- (LodMesh
Botpack.SelectionMale2) <- DrawMesh <- URender: /infopop/emoticons/icon_biggrin.gifrawActerSprite <- URender: /infopop/emoticons/icon_biggrin.gifrawActor<-
UCanvas::execDrawClippedActor <- (UMenuPlayerMeshClient Transiet.UMenuPlayerMeshClient0 @ Function
UWindow.UWindowWindow.DrawClippedActor : 0130) <- UObject:rocessEvent <-(UTConsole
Transient.UTConsole0, Function UWindow.WindowConsole.UWindowPostRender) <- UGameEngone: /infopop/emoticons/icon_biggrin.gifraw <-
UWindowsViewport::Repaint <- UwindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <-
MainLoop
I thinks there is something wrong with the color or something.
Who ever figures this out and can successfully correct the problem I give you:
"Thank You" writen out 100 times and hopefully a better INF
Be cool, give back to the INF