It seems hitscan suffers at higher sensitivity

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randyannie

Prozac
Oct 13, 2004
533
0
0
61
Pensacola, FL
I have a dilemma. It does seem that one set of weapons always suffers whether you choose to play at a high sens, or low sens.

If I play at low sens, my hitscan accuracy goes way up, but then I am easier to sneak up on, and can not turn quickly enough in close range fights.:(

If I play high sens, I do great close to medium range, but my hitscan goes to crap.:( Has anyone found a way to be fairly accurate with lg and shock primary while playing at a higher sens?

I prefer the quick feel of high sens, but if anyone has any tips for good hitscanning at high sens, I'd love to learn them.

Thanks for any tips. :)
 

flak-spammer

flak-spammer literally
May 20, 2005
133
0
16
Canada
I agree with Brizz, get a bigger mouse pad and get headphones if you don't have them. They do wonders with in-game sounds.
 

flak-spammer

flak-spammer literally
May 20, 2005
133
0
16
Canada
Having owned an MX518 those mouse buttons don't work well in a high paced game. Usually you just end up hitting the wrong button. Go for a Steel series QcK+ mousepad. They are big and a nice mousing surface.
 

randyannie

Prozac
Oct 13, 2004
533
0
0
61
Pensacola, FL
Having owned an MX518 those mouse buttons don't work well in a high paced game. Usually you just end up hitting the wrong button. Go for a Steel series QcK+ mousepad. They are big and a nice mousing surface.

Already have the Steel Series Qck+ mousepad and it's plenty big, but I respectfully disagree that having a larger mousepad will solve the problem. And I also have a better mouse than the 518, it's a G500. I guess I put to much emphasis on people sneaking up on me.

I was actually surprised especially from a veteran like Brizz that mousepads would be a suggestion. :D

My point is, when you are at higher sens, and someone does happen to be a very good stealth player, and they sneak up on you and get close with a flak gun, you can turn and fire upon them first or at least engage in a face to face battle.

You only have to move your mouse a little to make a big turn at high sens, whereas at lower sens you have to work twice as hard to get face to face with a close player.

What I was trying to do in my OP was see if anyone had mastered hitscanning at a higher sens...I'd rather play at a bit higher sens if it opens up my movement for me. :eek:;)

Understand?
 
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Bi()ha2arD

Toxic!
Jun 29, 2009
2,808
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Germany
phobos.qml.net
Aiming with movement can help. Don't move your mouse so much, rather click at the right time. Strafe to aim and stuff like that. I used to play with almost 40cm/360 for a while. Sniper and shock were good but as soon as someone came closer than 20 meters I was pretty much ****ed. I'm somewhere at 20 now. Still rather low sens, but I can still do closequarter combat good enough.
 

-AEnubis-

fps greater than star
Dec 7, 2000
3,298
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You still need to play with the best compromise though. Generally speaking, the extra mouse pad real estate circumvents the turning around problem by moving your mouse more. Ideally, I'd imagine you wanna make a 180º turn just short of the width of the pad.

Strafe aiming is helpful if you wanna stay at the higher sense. Also being more reactive. Shoot when an opponent jumps, or dodges, when his trajectory is predictable. Air lightning should be "gimmes." If he's just strafing on the ground, switch to shock, and spam away (use statistics, then push), or fire a projectile at him to make him move in a single direction for a second.

My realization of how much of a difference your equipment makes really killed any amount of serious I once wanted to take this game.
 

Skillz

ut-files.com
Nov 29, 2003
680
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Isn't their a button that you can press that'll make your character do a 180? I seem to recall something like this for UT99...though I never used it. I just practiced at a medium/high sensitivity until I got good with hit scan on it. Although I usually play at 155% game speed, 55% air control, low gravity and instagib.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
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I recommended a larger mouse pad because, if your sensitivity is set properly, you can move your mouse faster to turn faster at low sensitivity. Precision aiming requires short slow mouse movements (though you shouldn't really be moving your mouse much to aim). Turning requires long fast mouse movements.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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49
I prefer the quick feel of high sens, but if anyone has any tips for good hitscanning at high sens, I'd love to learn them.

Strike a compromise. Add a bind to change sensitivity on some of your weapons.
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
5,330
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N.J.
www.zombo.com
Aiming with movement can help. Don't move your mouse so much, rather click at the right time. Strafe to aim and stuff like that.
This.

Strafe aiming is a high sens players best friend, and in 2k4, everyone's best friend. The people who played me in 2k3/2k4 know how high my sens was, I could do plenty of 360's in a matter of one swipe, but my shots were always on target. Why? Strafe aiming. :D
 

Bi()ha2arD

Toxic!
Jun 29, 2009
2,808
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phobos.qml.net
Strike a compromise. Add a bind to change sensitivity on some of your weapons.

Problem is if you constantly change your sens muscle memory will not really kick in.


Isn't their a button that you can press that'll make your character do a 180? I seem to recall something like this for UT99...though I never used it. I just practiced at a medium/high sensitivity until I got good with hit scan on it. Although I usually play at 155% game speed, 55% air control, low gravity and instagib.

IIRC some mouse had a button to do a 180. No idea which one it was tho. Might have been a microsoft one.
 

gades

The Grudge Master!
Nov 20, 2004
263
1
0
Behind you biatch!!
Heavily tweak your sensitivity. Keep lowering it, until you can just BARELY pull a 180 degree turn.

If you're long range accuracy is still too jumpy, you'll have to make a compromise, between long range or short range.

As far as I'm concerned, being about to pull a 150, and picking up the mouse for the remaining 30 degrees, while having good long range aim is a good compromise. And how many times do you need to pull 180 turns in a duel anyways?

Also, strafe aiming, while slowly moving your mouse, is great for aiming. (if only I'd effectively put it into practice, figures).
 

Bi()ha2arD

Toxic!
Jun 29, 2009
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That might be true for duels, but if there is more than one guy shooting you? For stuff like warfare when there is multiple guys all around you in very close range and you fight them with the flak canon not being able to pull of a 180 instantly means certain death. So I guess it also depends on what you play (most).
 

-AEnubis-

fps greater than star
Dec 7, 2000
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Same as always. I'm one of the freaks that use mouse acceleration, and still pimping the trackball, so full slow ball turn is 90º, and a quick turn is 180º. Standard in all games I play. I rely on pretty much the tips I gave above for hit-scans, and shoot as consistently as I play, which lately isn't very.
 

HarkeN

Team Ark. In the building.
Jun 12, 2010
2
0
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Wakefield, UK
I started out playing at a very high sens (6cm/360), then lowered it a little, albeit still quite high, achieving some success (15cm/360) before continuing to lower it, until now I am at 50cm. It is in no way uncomfortable to me as it is an entirely different way of using the mouse - as high sensitivity players often use their wrist exclusively, I predominantly use my whole arm and use my wrist for fine adjustments. As the mousemat I use is 45x40cm, and I have a sizeable desk, I rarely encounter problems with mousing space.

I can understand why it feels appealing to play with a high sensitivity, especially after being used to it for so long - no doubt lowering it gives you better results in that you hit more, but it feels sluggish and restrictive, and you cannot turn around fast enough. Practicing for long enough would eventually relieve you of these problems while maintaining most of your improvements in aim, but it's not a given that you need a low sensitivity to aim well, rather, it's about comfort and preference.

In contrast to what a lot of people have said before me, strafe aiming is not ideal, and if it is used as the preferred or sole method of aiming, is flawed. The reasoning behind this is that many people, especially top players, can have very unconventional patterns of movement which are unpredictable and difficult to hit, so trying to steer your crosshair into these people with your movement is challenging to say the least, and could actually make you easier to hit, as you are moving less to avoid shots being fired at you and more to hit your own.

Even on such a low sensitivity as I use, I still don't aim exclusively with the mouse, and have trouble believing anyone would in this game - sometimes I put the crosshair near to the person and tweak it with movement (strafing/dodges), or put my crosshair in a certain place and wait for them to move over my crosshair before clicking. It's about being subtle and how much you can realistically get away with. However, the preferred method will always be to put the crosshair directly on the opponent with the mouse. If you can't do that consistently and comfortably, maybe you haven't found comfortable settings yet?

Please note that this doesn't mean you have to flick at uncontrollable speeds, rather, you aim as fast as you can comfortably hit. When you spot a target, get your crosshair as close as you can, and then tweak it for each individual shot. Prediction will always play a big part but is mostly learned from experience.

As for aiming well with a high sensitivity all I can suggest is practice and control. The ability to aim at any given pixel on your screen with both speed and precision is important regardless of whether you use 6cm or 60. Perhaps you could try lowering your FOV, however that's also a dangerous route to go down - mess with your settings too much, and you lose your sense of consistency.

To the person suggesting the G500 is better than the MX518 - insofar as you are using very high sensitivity, you may be correct, especially as you can disable prediction/angle-snapping, however for many people the MX518 is still superior as the G500 has been known to have positive acceleration issues.
 
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