Nimbostratus said:
I made it so it starts launching rockets when a player comes close, but now it just keeps firing nonstop. how do I make it fire just one rocket (until the next person triggers it)?
Could try "trigger control"
Also if you really get into the logic of it,you can use "other trigger turns on" "other trigger turns off" and initial trigger state,along with "triger togle"
and the thing factorys,the class that it spawns can trigger somthing.
And if you really want to get down to the real nitty gritty (in the end it makes it very easy) but learn boolean algabra it is VERY easy once you did a few.
for example say you have 3 switches, A,B,C,say you want a AND b but NOT c
= light on ,or,
a OR b OR c = light off,,,,or a AND b OR c = light on etc etc,it does get complicatied looking,but you can strip down a pile of logic modes and switches to only a few swithches being hit.Well at least that how the CPU and computers work,but keep trying.
Also don't get caught up with those "counters" cause they wont reset to 0 unless you restart the map.
Go check out my tank cleaner map,i have a projectile spawner attached to a mover wich is triggered by a button.
http://www.mapraider.com/maps/?fileid=2683
and its a wicked projectile too,let me tell ya.