Hi, I was just wondering if anybody tried out the Glide Wrapper in Unreal since everybody is having graphical glich and slow frame rate with D3D. I tried the OpenGL-Glide wrapper. Although the Glide is recognized in advanced option, the game just crashes before the fly-by scene comes out. It would be nice if I can run Unreal in Glide with my ViperII card since it has a good OpenGL. If you have done it, please let me know how to do it.