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Is it possible to remove just the Invisible combo. Help!

Discussion in 'Programming' started by Beefbrains, Feb 15, 2004.

  1. Beefbrains

    Beefbrains Beefy

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    I have tried all kinds of ways besides editing stuff to remove only the invisibilty combo from UT 2003 without removeing the rest of the combos. No luck yet. Can anyone help me with this. Or does anyone know a mut that removes just that combo that will work in Netplay. Any help will be appreciated. :)
     
  2. nEOpSYkO

    nEOpSYkO New Member

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    im try too , it's possible ?? (in UT2k4)

    i can disable invisi with :

    bInvis = False after the combo but not really disable it :C

    Sry for my english, Thx
     
  3. jsterj

    jsterj New Member

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    You could disable it in the CheckReplacement function in a mutator, like this:
    Code:
    if ( xPlayer(Other) != None )
       for ( i=0; i<16; i++ )
          if(xPlayer(Other).ComboNameList[i] ~= "xGame.ComboInvis")
             xPlayer(Other).ComboNameList[i] = "";
    
    I think this should work, someone correct me if I'm wrong or if you know of an easier way.
     
  4. nEOpSYkO

    nEOpSYkO New Member

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    Thx for your Help but I find this yesterday and does'nt work in multiplayer game :(
     
  5. nEOpSYkO

    nEOpSYkO New Member

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    i want want to try a other methode for disiable it !

    It's possible to modify the keyboad key for the invisi combo ?

    or

    create a combo with the same key ?

    sry for my english ! Thanks
     
  6. INIQUITOUS

    INIQUITOUS Purple Monkey DishWasher

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  7. MonsOlympus

    MonsOlympus Active Member

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    Well you could use a custom class that extends xPlayer and change these in the default properties. Dunno how compatible this would be if your looking to do it via a mutator.
    Code:
    ComboNameList(0)="XGame.ComboSpeed"
    ComboNameList(1)="XGame.ComboBerserk"
    ComboNameList(2)="XGame.ComboDefensive"
    ComboNameList(3)="XGame.ComboInvis"
    
    This is suggested in the link INIQUITOUS posted also.
    Edit: Im not sure if this will work with bots either maybe a custom xbot subclass could fix this.
     
    Last edited: Feb 26, 2006

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