Is it possible to remove just the Invisible combo. Help!

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Beefbrains

Beefy
Feb 3, 2004
17
0
0
Denver
www.innerspace3d.com
I have tried all kinds of ways besides editing stuff to remove only the invisibilty combo from UT 2003 without removeing the rest of the combos. No luck yet. Can anyone help me with this. Or does anyone know a mut that removes just that combo that will work in Netplay. Any help will be appreciated. :)
 

nEOpSYkO

New Member
Feb 20, 2006
3
0
0
im try too , it's possible ?? (in UT2k4)

i can disable invisi with :

bInvis = False after the combo but not really disable it :C

Sry for my english, Thx
 

jsterj

New Member
Jan 24, 2006
28
0
0
www.jsterj.com
You could disable it in the CheckReplacement function in a mutator, like this:
Code:
if ( xPlayer(Other) != None )
   for ( i=0; i<16; i++ )
      if(xPlayer(Other).ComboNameList[i] ~= "xGame.ComboInvis")
         xPlayer(Other).ComboNameList[i] = "";

I think this should work, someone correct me if I'm wrong or if you know of an easier way.
 

nEOpSYkO

New Member
Feb 20, 2006
3
0
0
i want want to try a other methode for disiable it !

It's possible to modify the keyboad key for the invisi combo ?

or

create a combo with the same key ?

sry for my english ! Thanks
 

MonsOlympus

Active Member
May 27, 2004
2,225
0
36
42
Well you could use a custom class that extends xPlayer and change these in the default properties. Dunno how compatible this would be if your looking to do it via a mutator.
Code:
ComboNameList(0)="XGame.ComboSpeed"
ComboNameList(1)="XGame.ComboBerserk"
ComboNameList(2)="XGame.ComboDefensive"
ComboNameList(3)="XGame.ComboInvis"

This is suggested in the link INIQUITOUS posted also.
Edit: Im not sure if this will work with bots either maybe a custom xbot subclass could fix this.
 
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