If you really want to port the .unr level to a .urt level through the different eds, it can be quite challenging, especially if you're using the Unreal Engine 2 Runtime. If you're using the UnrealEngine 2 runtime, you'll need top myLevel all the textures into the exact category the main texture is from in the other UnrealEd, and then in UT's UnrealEd, select all brush, do a transform>transform permanently, and copy the level into your UnrealEngine 2 runtime. You have to remake the lighting, path nodes, and all other actors.
However, if it's the UnrealEngine 1 runtime, the engine Unreal 1 and UT runs from, you can copy the custom textures, sound, and what not into the Runtime folders, but if it uses no custom stuff, then you can select all, and then copy and paste into the UnrealEngine Runtime Editor
But if you don't already know what version you have (if you do, ignore this section

), check too see if there is a help menu active...if it is, chances it will be the UnrealEngine 2 Editor, if not, the UnrealEngine 1 editor (I've never used the UnrealEngine 1 runtime, so I'm not too sure if the help menu bar is active or not, so either way, check to see in the About section for the help, and it'll tell you.

But if you already know this, like I said above, ignore this section. XD
Also, follow Wormbo's little quote as well, he is a wiseman in the UT scene, listen to his suggestions, he knows what he's talking about (as well as quite a few other ones, such as Hourences for one, Angel Mapper, and a bunch more that would take too long for me to type.
Anyway, I hope this has helped you a lot.

If you need any more help, just search the forums and see if it's already been posted, if not, post the question.
And btw, as a final thing, welcome to BuF! Enjoy your stay here.
Take Care,
«:MX:»RoninMastaFX
Edit1: I didn't quite word the UnrealEngine runtime 1 stuff properly, so ti may seem like you could have either. I actually meant to tell both to you so that if you ever get the UnrealEngine 1 runtime, you'll know hat to do in this situation.
