Is it just me, or are there too many realism mods?

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Postal

I apear to have lost my pin.
Nov 14, 1999
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I love a good realism mod, Im still trying to surport Serpentine UT.
But I feel there are jsut too many, 2-3 would be perfect, so theres some competation(unlike cstrike). But do were realy need so many? I have been starting to see some anti-realism mod feeling out there, and I think thats a sign of user overload.
 

Smoke39

whatever
Jun 2, 2001
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Something that rhymes with mupiter!

How many are there? I can think of three (exluding just weapons packs) off the top of my head. I like Tactical Ops.
 

Kangus

Zombie on your pwn!
Jan 29, 2001
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yeah, since TacOps 2.0 is actually more than team DM, unlike prior versions, its actually kinda fun now.
what I want to see is a counterstrike style mod with completely unrealistic weapons.
CounterPear?
 

Smoke39

whatever
Jun 2, 2001
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Yum!

I like pears. What would a counter pear be? A disgruntled gardener? He could squash 'em with his gardening tools of DOOM! WHACK! SPLAT! NO MORE PEAR! AAAAAHAHAHAHHAHAAA!!!!
 

Kangus

Zombie on your pwn!
Jan 29, 2001
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Counter-Pear would use Pearman characters... check out the link in my sig. Really, I have no idea what the premise would be..... you'd just do stuff with Pearman weapons and characters in 2 teams.... the Pearorists and the CounterPearorists....
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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I like realistic unreal weapons

ie a energy gun, that you still have to reload, etc

Most mods have their energy gun just run off some battery, which fires as fast as you hold the button
 

Kangus

Zombie on your pwn!
Jan 29, 2001
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yes, I suppoase we should start using proper teminology.... what there are too many of are RealWorld mods..... as opposed to the realistic and plausable such as what Postal described. I like plausables
 
Jun 12, 2001
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I hate the overdose of realism mods too.

But if u think about it, there are an aweful lot of weapons in real life. I don't think you should call them 'realism mods', call them counter terrorist mods or something.

I think we can have lots of realistic mods, as long as they are about different parts of reality, because reality is a big place.
 

Neuroflare

Brewer - Patriot
Jun 21, 2001
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I dunno
wod.beyondunreal.com
personally liked Action Half-Life. It was a pretty god mod and everything, it was like you were an actor in a movie. It was pretty fun. I think there needs to be a Super Mario or a Metroid Mod. That would be cool. I prefer some of the unrealstic mods (like tfc is, kinda), but i too am tired of all these counter terrorism mods. I think that there should be some Anime based mods (other than dbz). I know there is a gundam wing mod but I hate gundam wing. But im just rambling on and on and on and I do that frequently.
 

Smoke39

whatever
Jun 2, 2001
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Ah!

I REALLY wanted to make a Mario mod for HL, but didn't know how to get a team together (all I could do was model an' skin). I had a bunch of different player classes all planned out an' everything!
 

Prophetus

Old Fart
Dec 4, 1999
3,099
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...standing behind you...
Realism mods don't require the same amount of imagination as futuristic mods. As someone stated earlier, there are thousands of real weapons and real life presents thousands of different scenarios.

But when a mod team wants to create a futuristic mod, they have to design newer and better weapons, both in design and application. Create a mod that has a pulse rifle, people will judge it and cry "Copy". This judgementalism forces most mod teams to design realism mods.

Technically, realism is just as hard to design and create as futuristic mods. The only thing that is harder for futuristic mods, is the initial design that requires more imagination and originality.

IMO, the number one killer of realism mods is the sniper rifle. I haven't found one mod, or game, that actually balanced the sniper rifle. Hmm...maybe Tribes, but I'm talking realism. Don't believe me? Then play Infiltration or Delta Force Land Warrior without scopes or sniper rifles. The game becomes more intense and less about who finds the best spot to camp and snipe. Yes, that limits the definition of realism, but I believe its the best solution.

I'm in the military and know from experience that snipers don't have these advantages. The flash of the muzzle and bang could give away their position after the first shot. After the second shot, their position IS compromised.

It's very rare that a sniper will take more than three shots from the same position. They will kill their target, but they won't be able to attack and elimate 10 targets at the same position. And you won't have eight people carrying sniper rifles.

Realism mods need to start limiting the load outs of a team. I've suggested to several realism mod teams that they incorporate a dynamic load out system. This system will allow each member to choose a primary weapon and a secondary weapon. But it is a "first come, first serve". Basically, whoever chooses a weapon first receives that weapon and the weapon will be deleted from the inventory. Those who are slow, wind up with what's left.

That doesn't mean they will only have the knife:). It means that for a team of 8, there would be:

1 sniper rifle
2 M-16's (with or without grenade launchers...but only two)
1 Heavy Weapon (M-60)
4 MP5's (or any other sub machine gun)
8 sets of grenades
8 sets of m-9 pistols (or any hand gun)
two scopes for sub machine or M-16 weapons (but all the members can't have scopes)
and whatever general weapon they included into the mod

Basically, limit the team to one sniper rifle and scopes. Before you jump into the server, this inventory (or whatever the admin set up) will be available to choose from. I find it boring to join a server and see everyone with a sniper rifle or scoped machine gun...
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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I agree, sort of, sinper rifles are great, but they should be every where, ut should have come with a no-rifle mute, I was thinking of making one that would remove all rifles from all mods if run.

That was one of the idea of WarWerks I learned, Sprint1 planed not to have a sniper type weapon in his mod.
 

Prophetus

Old Fart
Dec 4, 1999
3,099
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38
55
...standing behind you...
HEHE, I made that a long post, but in summary, sniper weapons are an intergral part of FPS games. Especially when the game is based on team strategy. But the idea of everyone having a sniper rifle is ridiculous.

In normal UT, it's not a problem. But in Realism mods, it is a big problem. Simply because real weapons are not built to be balanced. In real life, weapons are created to out perform existing weapons. In futuristic mods, the ability to limit and balance weapons is accepted by the gamer. Try to balance and limt a M-16 with an M-60 and people start to complain the weapons are not "Real":).

So the next logical step is to limit the load out.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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The point is, where do you stop realism for fun. Proble the best idea for rl mods, would be to carefully pick the weapons. We dont need a g3 semi-auto rifle, but balance use a good old bolt action. Perhaps only offer fmj for the rifles and only hollow points for pistols/carbines. anyways jsut spouting ideas
 

Smoke39

whatever
Jun 2, 2001
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Isn't that what the whole money system is for? Better weapons usually cost more, don't they? It's just a matter of getting the money system right...