Invulnerability Mod

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Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
After watching the first PotC, I wondered if i could make a mod of sorts.

You see, in this mod, all one would have to do to become invulnerable (Receive no health damage unless you walk off the level boundaries of course) and have unlimited lives is to go to a very specific marked spot on the map. After doing this, the player will be invulnerable for an unlimited amount of time WITH SOME NASTY PENALTIES of course.

1. Your score will be reset to 0 and will stay at 0 no matter what you or anyone does.

2. It will say next to your name if you are cursed.

3. You will not be able to win the current game at all. You will not be able to capture the flag. You will not be able to destroy/hold assault or onslaught objectives.

4. After some time, a red tint will begin to fill your screen from the "pain" of it.

If one wants to return to their normal state, they need only simply go back to that specific spot of the level again after a set amount of time has past.

Yeah, the mod's pretty pointless if you think about it but it might turn out to be interesting online. Or, if you made it really configurable, you could use it as a simple, plain, invulnerability powerup. Which is something that is surprisingly missing from UT
 
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IronMonkey

Moi?
Apr 23, 2005
1,746
0
36
63
Scotland
www.margrave.myzen.co.uk
What you are describing doesn't sound a million miles away from Holywars:

http://download.beyondunreal.com/fileworks.php/modsquad/unreal_tournament/mods/holywars_102.zip

Q2 Holywars readme said:
A Holy Wars level contains a luminous, blue-sparkling entity called the Halo. If a player gets the Halo, he'll become a Saint and receive some armour and health. The Halo will follow the Saint around. The sparks of the Halo will become golden to indicate that the Halo cannot be picked up anymore, until the current owner dies.

Normally, players can frag each other happily, but won't score frags for doing so. The Saint is the only player in the game who scores frags by killing other "normal" players. The players should avoid killing each other and concentrate on the Saint, their common enemy.

If a player kills the Saint, the Halo will fall on the ground for everybody to take. After 30 seconds, an abandoned Halo will teleport to its starting position.

The idea is that everybody must try to kill the Saint and steal the Halo. In deathmatch, the game is always a furious "The Saint vs. The Rest of the World".
In teamplay games, the Saint's team is should defend him from the other team.
If a fallen Halo is unreachable because it fell into lava or in some other unhealthy place, you'd better hurry to the base to be there when it reappers.

That's all. The result will hopefully be total carnage.

(Q2 because I remembered that version first)

We never really played the UT version but the Q2 version was good fun for the occasional blast.
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
What you are describing doesn't sound a million miles away from Holywars:

http://download.beyondunreal.com/fileworks.php/modsquad/unreal_tournament/mods/holywars_102.zip



(Q2 because I remembered that version first)

We never really played the UT version but the Q2 version was good fun for the occasional blast.
I played the UT version and it's pretty much Juggernaut for UT. Very nice mod. I wish it would get ported over to UT2004 but oh well.

But, sad to say, Holywars is almost nothing like what I'm talking about.