Invasions mods???

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gaara8891

New Member
Jun 14, 2009
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I've tried to install satore pack for monsters and it works but when i install any other mods that contain new monsters they dont apear during invasions. i add mutators and all that came with the pack but it still doesnt work... HELP! PLZ
 

laferrierejc

New Member
Jun 1, 2011
12
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I'm using Fraghouse invasion. I have successfully configured Satore Monster Pack to work with doom 3 monsters in the regular version (non fraghouse) of the game, but when I copy the satore and doom3 stuff over to the fhiv5\system folder, I can see the mutator, and configure it and see my monsters, but there not used in any of the waves.

What am I doing wrong.

Thanks.
 

laferrierejc

New Member
Jun 1, 2011
12
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Got it

I read on another forum that had a weird class structure specification.

The answer is open fhiv5.ini and ensure your section looks similar to this

[FHI.FHI]
WaveConfigMenu=FHI.FHIWaveConfig
FallbackMonsterClass=FHI.Monster_DemonNali
InitialWave=0
FinalWave=16
bAllowNonTeamChat=False
FriendlyFireScale=0.000000
NetWait=5
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=0.166000
LateEntryLives=1
LoginMenuClass=GUI2K4.UT2K4InvasionLoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=0
GoalScore=0
MaxLives=10
TimeLimit=0
GameDifficulty=5
bInvServer=false
bDestroyTurrets=True
bUseExtraMonsters=True
ExtraMonsters=Class'FHI.Monster_Mercenary'
ExtraMonsters=Class'FHI.Monster_Skeleton'
ExtraMonsters=Class'FHI.Monster_ShockSoldier'
ExtraMonsters=Class'FHI.Monster_Behemoth'
ExtraMonsters=Class'DoomMonsterPackv3.Archvile'
ExtraMonsters=Class'DoomMonsterPackv3.Boney'
ExtraMonsters=Class'DoomMonsterPackv3.BoneyHell'
ExtraMonsters=Class'DoomMonsterPackv3.Bruiser'
ExtraMonsters=Class'DoomMonsterPackv3.Cacodemon'
ExtraMonsters=Class'DoomMonsterPackv3.Cherub'
ExtraMonsters=Class'DoomMonsterPackv3.Commando'
ExtraMonsters=Class'DoomMonsterPackv3.Cyberdemon'
ExtraMonsters=Class'DoomMonsterPackv3.FatZombie'
ExtraMonsters=Class'DoomMonsterPackv3.Forgotten'
ExtraMonsters=Class'DoomMonsterPackv3.Guardian'
ExtraMonsters=Class'DoomMonsterPackv3.HellKnight'
ExtraMonsters=Class'DoomMonsterPackv3.HellKnight_Dark'
ExtraMonsters=Class'DoomMonsterPackv3.HunterBerserk'
ExtraMonsters=Class'DoomMonsterPackv3.HunterHellTime'
ExtraMonsters=Class'DoomMonsterPackv3.HunterInvul'
ExtraMonsters=Class'DoomMonsterPackv3.Imp'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Blue'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Dark'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Green'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Purple'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Random'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Red'
ExtraMonsters=Class'DoomMonsterPackv3.LostSoul'
ExtraMonsters=Class'DoomMonsterPackv3.Maggot'
ExtraMonsters=Class'DoomMonsterPackv3.Maledict'
ExtraMonsters=Class'DoomMonsterPackv3.Mancubus'
ExtraMonsters=Class'DoomMonsterPackv3.Mancubus_Slimey'
ExtraMonsters=Class'DoomMonsterPackv3.Pinky'
ExtraMonsters=Class'DoomMonsterPackv3.Revenant'
ExtraMonsters=Class'DoomMonsterPackv3.Sabaoth'
ExtraMonsters=Class'DoomMonsterPackv3.Sawyer'
ExtraMonsters=Class'DoomMonsterPackv3.Sawyer_Skeleton'
ExtraMonsters=Class'DoomMonsterPackv3.Seeker'
ExtraMonsters=Class'DoomMonsterPackv3.Sentry'
ExtraMonsters=Class'DoomMonsterPackv3.Skeleton'
ExtraMonsters=Class'DoomMonsterPackv3.Tick'
ExtraMonsters=Class'DoomMonsterPackv3.Trite'
ExtraMonsters=Class'DoomMonsterPackv3.Vagary'
ExtraMonsters=Class'DoomMonsterPackv3.Vulgar'
ExtraMonsters=Class'DoomMonsterPackv3.Wraith'
 

laferrierejc

New Member
Jun 1, 2011
12
0
0
well that just created more problems

my monsters seem to generate randomly regardless of wave. I get the maledict on the first wave a lot. Hell I had the cyberdemon on the first wave. I don't know how fhvi5 is determining the wave config but it's certainly not using any sort of combination from monster manager or satore monster pack