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Int files are used to notify the game of objects it should concern about. (mutators, weapons, gametypes, player models, etc.)
They can also be used to localize your code. (translate it into other languages)
Tell us, what you have in mind and there's gonna be an answer soon.
Now that the subject has been brought up, I remember that I don't know how to make a weapon show up in the prioritize weapons list. I thought you could just do it with an .int file, but it didn't seem to work. And I copied from Botpack.int, too.
It's not really important, but help will be appreciated.
MetaClass is a class your object extends from. It is used in the GetNextIntDesc() function used by the mutator list window and some other lists to specify a certain type of object to look for. For mutators it must be "Engine.Mutator" for the weapons in UT's priority list it's "Botpack.TournamentWeapon".
The problem with the priority list is that it checks whether the weapon's class begins with "Botpack.", so the only weapon you can add to that list would be the InstaGib Shock Rifle which would show up as another shock rifle in the list.
If you want to customize all weapons you have in you current priority list (could be up to 50, but they are not shown in UT's list), use my Advanced Priority List and set up an Int file for your weapons in the same way as in Botpack.int. I have included a weapon list for Chaos UT as an example.
And how to initialize gametypes?
I wrote the code for the gametype and typed the gametype-specific lines in the *.int, but there is only a clone of 'tournament deathmatch' in the list.
What have i done wrong or missed?
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