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Instant Message.........Where???

Discussion in 'Mapping' started by Euphoric Beaver, Oct 26, 2001.

  1. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    You know in Unreal when a message pops up at the top of the screen? Where is that in the actor browser?

    And I'm thinking this from memory so I'm not sure if you need a message reader thing or wether it just pops up.
     
  2. Machismo

    Machismo Up The Irons

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    r u talking about a translator msg. or a HuD message ??. AFAIK trans. messg. is loctaed under trigger > translator event. what is it that u want.

    PS: HuD mssg. = special event :D
     
  3. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    I remember seeing it in a single player game where it appears at the top of the screen but it's not in the speech window thing.

    Anyway I'll check it out later and get back to you.
     
  4. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    It's not the special event because it pumps its message in the speech window.

    And I couldn't get the translator one to work. :(

    Perhaps Tachno can answer. :)
     
  5. Fuzzpilz

    Fuzzpilz klkk

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    Well, the translator message thing can't work if the player doesn't have a translator. I haven't tried it out, but I've noticed that the Trigger has a property called "Message". Try whether this is displayed the way you want it to.
     
  6. Machismo

    Machismo Up The Irons

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    Try setting the object > initial state to Display Message.

    Perhaps not...... I think he's hiding :p
     
  7. Techno JF

    Techno JF He Who Has Powerful Words

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    Sorry, but I have a hard time getting online on weekends.

    Anyway, I have an answer for you. It is the SpecialEvent actor that does it. In any state other than "None" (in the Object menu), the actor will display the message when it's triggered, even when it's playing sounds, damaging pawns, etc. However, there are two ways that a SpecialEvent actor can display its message. If bBroadcast is false in the SpecialEvent's properties, then the message goes to the speech window, and only the player that triggered it will see it. If bBroadcast is True, then the message is displayed in the middle of the screen, all players will receive it, and they will hear a message beep.

    As far as TranslatorEvent messages go, the player does need to have a Translator to read them. Triggering one of these will cause it to display the next message in that actor (a TranslatorEvent actor can hold up to 3 messages).
     
  8. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    Hmmm.......Interesting. Thanks guys.
     

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