Instagib Warfare

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ambershee

Nimbusfish Rawks
Apr 18, 2006
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Nomad
sheelabs.gamemod.net
Not as retarded as it seems!

Discovered it today, playing with a few friends on LAN. If you have a relatively small number of players, and a tweaked instagib mutator (1) Works in Wafare, 2) Half the damage, 3) Alt-Fire very quickly heals and builds nodes 4) Removes hoverboard, 5) Optional: Orb can be carried in vehicles 6) Optional: players are invisible, 7) Optional: Allow the Redeemer), as well as a vehicle replacement mutator which replaces now redundant vehicles with more useful ones (keep the Leviathan, Cicada, Nemesis and Viper, replace the rest with suitable equivalents) things are quite interesting.

Approximately, a power node can survive four hits from the half-damage instagib rifle, and a core can survive ten. This means that they will be quickly destroyed if the enemy has line of sight - but can also be quickly healed if a friendly does (not the core). In order to construct a node, you still have to touch it - and the Orb can be quite handy for protecting a node, rather than building it. Vehicles, with their new found massive vulnerability are more utilities than 'super-weapons'; the Nemesis and spider mines are really handy for keeping enemies out of line of sight, and it's invisibility keeps it from being one-shot-killed as soon as an enemy spots it. It becomes a tool of territory occupation and makes a good replacement for the heavier vehicles (Hellbender, Goliath, Nemesis, Dark Walker). Without the hoverboard, the Viper now takes on the role of acting as a player transport, to rapidly travel from node to node - but can also be one-shot-killed, so it's a very high risk. The Viper naturally replaces the Scorpion and Manta as a fast vehicle. Finally, the Cicada (maybe a weapon-power tweaked version would work better, since at present it doesn't do much damage) can hit a node without having to see it - and can therefore hit a defended target and keep out of enemy line of sight. It naturally replaces the now moot Raptor and Fury.

It's worth a whizz if you've got a few friends to play with. Obviously some maps work better than others, and maps with balanced vehicle spreads, as well as sheltered power nodes / cores are more desirable. Obviously, it's not for everyone, but we did enjoy just how much more territory-orientated and less vehicle dominated the game became as a result :)
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
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Nomad
sheelabs.gamemod.net
There's nothing wrong with the instagib game. If anything, it's more balanced than the regular game - but it just relies more heavily on reflexes and accuracy. Sounds to me like you can't get over being one shot-killed. It's no worse than being pancaked, or point blank goo-globbed...

Wrong forum?

I didn't think so, seeing as it could easily apply to 'Instagib Onslaught' too.
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
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P'Boro, UK
I originally had some instagib rifles in WAR-Flux. Until it broke.

Optional link setup was awesome, until patch 2.0 and if you hid weapon lockers, players would spawn with the weapons in said lockers ...
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
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Nomad
sheelabs.gamemod.net
You posted it in the Off-Topic forum. D:

There's a forum where UT2004 and UT3 collide?

Wouldn't that make it gradual-gib?

No. An instagib rifle, by default does 1000 damage. Halving that is still enough to outright kill a player, even if they have the shield belt. It is however, not enough to kill the Leviathan, a node or core outright.
 

Hideinlight

Member
May 12, 2008
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Wish I had people to play mods with...

Can probably mod the instagib rifle a bit to do different damage to nodes/vehicles.