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%&$@ing windows again!

Discussion in 'Infiltration Development' started by Gringle, Aug 30, 2000.

  1. Gringle

    Gringle New Member

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    Okay. I add a sheet, solid, two sided, transparent, with a glass texture. Why, oh WHY can you walk through it?? This is really tickin' me off. I asked about this once before but never got a straight answer. What should I do do make it so you CANNOT go through the window? Does it have something to do with an invisible collision hull? Please help a poor mapper out.

    --Gringle, webmaster of The Redeemer
    "Show me a hero, and I will write you a tragedy." -F. Scott Fitzgerald
     
  2. Romilar_D

    Romilar_D New Member

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    Sheet Brushes

    All sheet brushes, regardless of property setting will not block player movement. Use a regular brush to make your glass or better yet a mover for breakable glass.

    [​IMG]

    It takes a minute to pray, but only a second to die.
     
  3. Gringle

    Gringle New Member

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    Hmmm...like a really thin cube? Maybe.

    --Gringle, webmaster of The Redeemer
    "Show me a hero, and I will write you a tragedy." -F. Scott Fitzgerald
     
  4. Alpha_9

    Alpha_9 Infiltration lead level designer

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    Invisible collision hull

    The best way to do it is to make a thin cube, as you say, set its textures to "invisible", then put in the glass-textured sheet brush as you were doing. Works for me! /infopop/emoticons/icon_smile.gif
    <h2><font face="symbol">
    a 1001</font></h2>

    "Any man's death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee."

    John Donne
     
  5. Vistar

    Vistar New Member

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    Glass Problem....

    You didn't say if you used the special brush or not....if not, then when you create your brush, go to "Add Special" and choose the glass/window option. This should solve your problem (I've made brushes that were supposed to be able to be walked through with the non-solid and you still couldn't walk through them until I restarted and reloaded the Editor - it may be a quirk that happens at odd times too)

    Vistar
     

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