1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

INFwm_C7

Discussion in 'Troubleshooting' started by Lidzsvars, Mar 23, 2006.

  1. Lidzsvars

    Lidzsvars New Member

    Joined:
    Nov 13, 2004
    Messages:
    53
    Likes Received:
    0
    Ok, I wanted to connect to server today, but I couldn't because of INFwm_C7 mismatch!!! How I can fix this problem???:mad:
     
  2. keihaswarrior

    keihaswarrior New Member

    Joined:
    Jan 7, 2003
    Messages:
    1,376
    Likes Received:
    0
    1) Find the version of INFwm_C7.u that the server uses
    or
    2) Go into Unrealtournament/System and delete INFwm_C7.u
    If you still want to use if offline, go find the version of the file the server gives you after you connect to it. It will be in your Unrealtournament/Cache folder. To find the correct file, the cach.ini will have all the file names.
     
  3. EGM<NL>E

    EGM<NL>E Member

    Joined:
    Jul 14, 2005
    Messages:
    283
    Likes Received:
    1
    inf c7 1.2

    hi there it is version 1.2 now downloadable from combatmaps.de
    be sure to delete the old files to prevent mismatch troubles

    oops old tread from 23 march he he but still usable :D
     
    Last edited: Apr 23, 2006
  4. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

    Joined:
    Oct 14, 2004
    Messages:
    524
    Likes Received:
    0
    What´s new in this latest version, Olethros didn´t put any readme.txt in the zip package... Ive installed it thou, maybe a little tweak in the texture?
     
  5. EGM<NL>E

    EGM<NL>E Member

    Joined:
    Jul 14, 2005
    Messages:
    283
    Likes Received:
    1
    tweaks of c7

    i geuss the only thing changed is the icon wich now correctly displays the
    inf c7 rifle instead of a pistol sometimes
     
  6. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

    Joined:
    Oct 14, 2004
    Messages:
    524
    Likes Received:
    0
    Oh boy, I recall that issue... so this is it! ;-)
     
  7. mat69

    mat69 just fooling around

    Joined:
    Dec 9, 2001
    Messages:
    849
    Likes Received:
    0
    Does anyone of you know what the Weapon-Priority of the C7 is?
     
  8. Olethros

    Olethros Functional alcoholic

    Joined:
    Jun 6, 2001
    Messages:
    606
    Likes Received:
    0
    The priority of the C7 will be whatever entry of you weapon priorities list that says "INFw_C7."

    As for what's new in the latest version, I'm really not sure myself, even. There was some tweaking of the magazine check functionality that I can't remember if I put in the previous version or not, so I updated it just to be sure. (If there's a round in the chamber, it won't be seen as if it is in the magazine any more. Basically, you'll need 30+1 rounds in the weapon to count as a full mag.)
     
  9. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

    Joined:
    Oct 14, 2004
    Messages:
    524
    Likes Received:
    0
    The magcheck function was available since the 1.1 version... ;-)
     
  10. Olethros

    Olethros Functional alcoholic

    Joined:
    Jun 6, 2001
    Messages:
    606
    Likes Received:
    0
    That is true, but if I'm not getting too old and senile to remember correctly it would also report a magazine with 29 bullets as "full," incorrectly counting the one in the chamber as well. This has been dealt with now, though the difference might not be very noticeable to the casual user.
     

Share This Page