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INFMOD Weapon Pack 1.4 (March 2006)

Discussion in 'Infiltration Development' started by geogob, Mar 19, 2006.

  1. Psychomorph

    Psychomorph  

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    My god. Powler means the M14 to use like an INF rifle = firing from hip possible, cuz gun pointed forward (like FAL and G3, same type of rifle anyway).

    So what about Powlers sounds?
     
  2. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Hummm... its getting better and better! Sure that´s worth of waiting a lil more to not ruin the surprise taste! ;-)

    Psycho, good point remembered, maybe that´s what Geo refered to "changing M14 behavior"...
     
  3. geogob

    geogob Koohii o nomimasu ka?

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    No that's not what I meant. I would have to redo the animation sequence and reposition the hip model. it was animated like a sniper rifle.
     
  4. theRoadStroker

    theRoadStroker A Dickcheese Faggot

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    prolly going to be a high ready pos when not aiming :p
     
  5. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    In the next weapon pack do you have a bizon ?
     

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  6. chuckus

    chuckus Can't stop the bum rush.

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    Damn that's lookin good mon ami.
    Sais-tu comment faire les textures pour la modele? Sa serais plus facile pour Geo si c'etait deja "texturer".

    Je m'excuse pour ma francais :(
     
  7. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Nice Bizon, Shepard, but I think there was already one Bizon at least modeled (don´t know if it was texturized) in the IMT foruns...

    Anyway, I hope yours White Phosforus grenade will feature some future MP release...

    BTW, is the NVG going to have a 3rd person mesh in a future WP release? (1.6, 1.7... ;-) Which is the caliber of that Uday revolver geo showed some weeks ago?
     
  8. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    Your french is OK :) ...i am seeing for texturing this weapon...
     
  9. theRoadStroker

    theRoadStroker A Dickcheese Faggot

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    btw geo i noticed that my nvg model had its pivot point abit off , do you want a new more higher poly model or you gonna fix the old one ?
     
  10. geogob

    geogob Koohii o nomimasu ka?

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    is that really important -_-
     
  11. theRoadStroker

    theRoadStroker A Dickcheese Faggot

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    i guess not
     
  12. chuckus

    chuckus Can't stop the bum rush.

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    Geo we're having an issue with NVGs and single player. It half works. It brightens the map, turns it green but the static and goggle border don't load up so you wind up with a full screen green-whorage-athon vision. It happens online and offline when you play SP maps.

    A lot of the maps are dark so NVGs would be really useful. Can you look into it or is it not worth the trouble.

    @stink. Here's the com voices pack that I think may be preventing me from reporting anything.

    Can someone post a link to a camo pack that gives you cad pat so stink can allow it on the server :D I can't play inf without my fatigues. I just feel so naked without em.

    edit: Cadpat Camo by beppo

    Not sure if that's the one I'm using there's one available through the DG mutie packs.
     
    Last edited: Apr 28, 2006
  13. geogob

    geogob Koohii o nomimasu ka?

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    DOn't worry about NV. I worked countless numbers of dozen of hours on them to get rid of those bugs.

    It's pretty solid now. The only unwanted feature that still there is the map crashing. Nothing I can do about this one. Just don't use the NV on badly built maps :p
     
  14. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    dont use NV on night maps it crashes inf
     
  15. chuckus

    chuckus Can't stop the bum rush.

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    OK great. It worked on Bluff for until I had to reconnect. That's the first time it worked in SP. It was amazing works great with unreal maps
     
  16. geogob

    geogob Koohii o nomimasu ka?

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    On all base INF maps, it's very stable, Don. Please don't give any missleading informations like that.

    Only a few maps are unstable. Most of these unstable maps would even crash with the INF Tac Light and are poorly built maps. Also the crash only occurs client-side and not server-side. All factors that reduce the importance of this bug, although it's still a major one.

    There is not real solution that will not affect the NV visual effec. It's a tradeoff, one well described in the manual.
     
  17. Stinkmarder

    Stinkmarder [JgKdo]

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    That NV issue chuckus reported is NOT map related.
    A quick check showed that it doesn't work if used together with my HUD mutators (compass and translator).
    One time it worked for him when the HUD mutators didn't load.

    Will try to find the reason for this... tomorrow.
     
    Last edited: Apr 28, 2006
  18. geogob

    geogob Koohii o nomimasu ka?

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    it works well here with HUD mutators
    maybe you have a HUD mutator that doesn't pass on PostRender to other HUDMutators...
     
  19. Stinkmarder

    Stinkmarder [JgKdo]

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    Seems like it's the old NextMutator/NextHUDMutator issue...
    Unfortunately I'm not sure about the 'correct' way to implement this.

    To my understanding there are two mutator chains. One using NextMutator and one using NextHUDMutator.
    By using mutator.AddMutator() you add your mutator to the NextMutator chain. There is no equivalent counterpart for NextHUDMutator (beside RegisterHUDMutator() which works different and is (AFAIK) never used.).


    Looking at your code I found that in your SpawnNotification() you call mutator.AddMutator() (which adds it to the NextMutator chain) and you add it to the NextHUDMutator chain by hand.
    So you 're adding it to both chains.

    At the end of your PostRender() you call NextHUDMutator.PostRender().

    So you are breaking the chain for HUD mutators using NextMutator.


    In my HUD mutator I use AddMutator() and call NextMutator.PostRender().
    (Which might be wrong.)

    So I'm breaking the chain for HUD mutators using NextHUDMutator.


    Which one is the 'correct' solution? I've seen HUD Mutators for both.
    But if NextHUDMutator is the right way to go why do you use AddMutator()?
     
  20. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    I propose for the claymors a new system for activated, it would be well if the claymors is activated by distance with a clacker instead of using the menu ingame. sorry for my english.
     

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