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“INFm_OnlineRotatingMover”

Discussion in 'Infiltration Development' started by Silver_Ibex, Feb 9, 2004.

  1. Silver_Ibex

    Silver_Ibex Member

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    How do I add a “INFm_OnlineRotatingMover” into a map?

    When I right click the mover brush icon, it lists all the new Inf mover types except the new rotating mover that works online.
     
  2. Fat Marrow

    Fat Marrow Vegetable

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    Oh... would that work with doors? Damn...

    The hacky way to do it is to add a regular mover, copy/cut it in UnrealEd, paste in Notepad, change the class to the relevant one in notepad, then copy and paste back into UnrealEd.

    It will appear back with a +32 +32 +32 offset, but you can edit that in notepad too ;)
     
  3. Silver_Ibex

    Silver_Ibex Member

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    Thanks! Cool trick, I did not know that Brush to .txt was possible and so simple with Ued :cool:

    One more question, how do I attach other actors to this mover type?
     
  4. Fat Marrow

    Fat Marrow Vegetable

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    Not sure if this'll work, but on the thing you want to attach you could try setting bStatic to false, and Movement->AttachTag to equal the tag of your online mover.
     
  5. Beppo

    Beppo Infiltration Lead-Programmer

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    At the bottom of the UED window you can see a command field that allows direct edit commands like adding actors, brushs aso. So use the following command in this field:

    BRUSH ADDMOVER CLASS=INFm_OnlineRotatingMover

    Beppo
     
  6. Silver_Ibex

    Silver_Ibex Member

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    Thanks guys :tup:
     

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