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infiltration fails to launch

Discussion in 'Troubleshooting' started by captaintutle, Dec 16, 2009.

  1. captaintutle

    captaintutle New Member

    Aug 4, 2008
    Likes Received:
    as title suggests, my infiltration fails to launch every time I attempt to do so.

    Error message says "Can't Bind to Native class Engine.TimeDemo" and simply quits launching the game.

    Such happens only after I install Psytex.

    I already reinstalled UnrealTournament and Inf twice just to try to get things working.

    It should be noted that I followed the "perfect Inf install guide 2009" word by word.

    In case if it helps, here is my system spec.

    Core i7 920 @vanilla
    GTX260 @vanilla
    6GB DDR3
    Asus P6T
    CreativeLabs eXtremeGamer
    Windows 7 Home Premium

    Thank you for your help.
    Last edited: Dec 16, 2009
  2. soultaker007

    soultaker007 Member

    Dec 20, 2008
    Likes Received:
    I try to play infiltraion with windows 7 and it works but other games is leging.I can not help you i can just tell you to delete windows wista service pack 3.I mean delete windows 7.They sux.And 2012 you can buy service pack 3 for windows 7 :D
    I hope some1 will help you but when i read abouth win7 or wista i am very angry becouse they are realy sux!
    Last edited: Dec 17, 2009
  3. Carpetsmoker

    Carpetsmoker Nexus-6

    Jan 20, 2008
    Likes Received:
    Your posts makes absolutely no sense whatsoever soultaker.

    Anyway, captaintutle: Can you post your full Infiltration.log?
  4. soultaker007

    soultaker007 Member

    Dec 20, 2008
    Likes Received:
    I know and u have right abouth thet Carpetsmoker.
    All people i know have win7 and they all say they are good but they all have tons of problem but u right.this i not topic for this.Sry

    Like i sad i try with win 7 on my pc and infiltation was work.I allways copy psytex sytem and textures in infiltration folder and then i run infiltration normaly.Maybe i got lucky.Yp infiltraion log can tell anythink abouth the problem.
    Last edited: Dec 19, 2009
  5. captaintutle

    captaintutle New Member

    Aug 4, 2008
    Likes Received:
    here you go carpetsmoker.

    Log: Log file open, 12/19/09 19:42:28
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 23:40:18
    Init: Command line: 
    Init: Base directory: C:\UnrealTournament\System\
    Init: Character set: Unicode
    Log: Bound to Engine.dll
    Log: Bound to Core.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Computer: CAPTAINTUTLEPC
    Init: User: CaptainTutle
    Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=2672.817790 MHz
    Init: CPU Page size=4096, Processors=8
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 0 0 0
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log:    display (Primary Display Driver)
    Init: DirectDraw initialized successfully
    Init: DirectInput initialized successfully.
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: Entry
    Log: Bound to Fire.dll
    Critical: appError called:
    Critical: Can't bind to native class Engine.TimeDemo
    Critical: Windows GetLastError: The specified procedure could not be found. (127)
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: DirectDraw End Mode
    Critical: UClass::Bind
    Critical: (Class Engine.TimeDemo)
    Critical: ULinkerLoad::CreateExport
    Critical: (TimeDemo 214756)
    Critical: IndexToObject
    Critical: ULinkerLoad<<UObject
    Critical: (LinkerLoad Transient.LinkerLoad0 214756))
    Critical: SerializeExpr
    Critical: (20)
    Critical: SerializeExpr
    Critical: (61)
    Critical: SerializeExpr
    Critical: (0F)
    Critical: UStruct::Serialize
    Critical: (Function Engine.PlayerPawn.TimeDemo)
    Critical: UFunction::Serialize
    Critical: LoadObject
    Critical: (Function Engine.PlayerPawn.TimeDemo 214756==214756/1033475 214665 194)
    Critical: ULinkerLoad::Preload
    Critical: LinkProperties
    Critical: UStruct::Link
    Critical: UState::Link
    Critical: UClass::Link
    Critical: UStruct::Serialize
    Critical: (Class Engine.PlayerPawn)
    Critical: UState::Serialize
    Critical: UClass::Serialize
    Critical: (Class Engine.PlayerPawn)
    Critical: LoadObject
    Critical: (Class Engine.PlayerPawn 214756==214756/1033475 53183 5184)
    Critical: ULinkerLoad::Preload
    Critical: PreLoadObjects
    Critical: UObject::EndLoad
    Critical: UObject::StaticLoadObject
    Critical: (Engine.Level None.MyLevel Entry)
    Critical: LoadLevel
    Critical: UGameEngine::LoadMap
    Critical: UGameEngine::Init
    Critical: InitEngine
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 12/19/09 19:42:33

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