INFILTRATION: AS REAL AS IT GETS
EIGHT YEARS LATER
"INFILTRATION ROCKS!"
- Cliff Bleszinski, Lead Designer of the Unreal series
Eight years since the beginning of Infiltration: As Real as it Gets. The above quote was said a long time ago, but seven years later Infiltration is still alive, with players and development. Today Infiltration has 50+ guns, and most guns have attachments go along, giving you unlimited options of tools for the job. Be warned however each gun takes time to adapt to, in our unique free aim iron sight system, giving this game one very intense learning curve.To help get your started I have taken the liberty to link to you files that you will need to get started, be advised you will still not have all the maps on rotation for some servers. Please join as at the BeyondUnreal fourms and maybe see you for an intese game.
What is Infiltration?
Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine.
You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand.
Infiltration was started in early 1999 by Jesse [Warren] Taylor and Chris [Catalyst] Robbers as a semi realistic mod for the original Unreal. It has since moved to Unreal Tournament and become the most realistic combat simulation available. (INF TEAM)
Infiltration currently features:
What do I need to play?
Additional Instructions to configure OpenGL driver (for advanced users)
EIGHT YEARS LATER
"INFILTRATION ROCKS!"
- Cliff Bleszinski, Lead Designer of the Unreal series
Eight years since the beginning of Infiltration: As Real as it Gets. The above quote was said a long time ago, but seven years later Infiltration is still alive, with players and development. Today Infiltration has 50+ guns, and most guns have attachments go along, giving you unlimited options of tools for the job. Be warned however each gun takes time to adapt to, in our unique free aim iron sight system, giving this game one very intense learning curve.To help get your started I have taken the liberty to link to you files that you will need to get started, be advised you will still not have all the maps on rotation for some servers. Please join as at the BeyondUnreal fourms and maybe see you for an intese game.
What is Infiltration?
Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine.
You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand.
Infiltration was started in early 1999 by Jesse [Warren] Taylor and Chris [Catalyst] Robbers as a semi realistic mod for the original Unreal. It has since moved to Unreal Tournament and become the most realistic combat simulation available. (INF TEAM)
Infiltration currently features:
- 50+ different weapons and special attachments for customization.
- Working Night vision
- Realistic bulk and movement
- Wide range of realistic environments
What do I need to play?
- Computer that can run Unreal Tournament
- Unreal Tournament (1999)
- Infiltraion CE 2.9
Additional Instructions to configure OpenGL driver (for advanced users)
- [URL="http://cwdohnal.home.mindspring.com/utglr]ChrisD OpenGL Render
[/URL]
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