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Inf_Deploy

Discussion in 'Infiltration Development' started by zeep, Jun 18, 2008.

  1. zeep

    zeep :(

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    Somebody knows a link to inf_deploy? I searched but the crash took it all.
     
  2. XploD

    XploD New Member

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    It's contained in the community edition, I guess.
    I've put it on my server for you: INFDeploy.zip
     
  3. seththeblack

    seththeblack New Member

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    I've been meaning to ask.

    When I have that mutator, I gotta bind it to a key, don't I?
    So how do I do that?
     
  4. Snakeye

    Snakeye Mk82HD

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    Open your explorer, right-klick on your C-Drive and select "format drive". Hit "OK" and ignore any warnings the OS might give you about data loss :D

    Just kidding..

    There should be a way to set this in game via console ["set input <key> <command>" according to UnrealWiki], but I usually edit the InfiltrationUser.ini; there's a section with the key assigns, just chose your favorite key and add the bind you want. The exact text you have to bind should be in the readme-file (at least that's where I'd put it ;)).
     
  5. Crowze

    Crowze Bird Brain

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    It's set by default in the CE to either V or B, can't remember exactly which.
     
  6. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    About key bindings, does anyone know where i can find what the commands are for stuff? I want to bind the Detonate Claymore action to a key so i can use the QA key for something else. Anyone know where i could find the command?
     
  7. Davidos

    Davidos New Member

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    Can someone reupload it?

    Mine stopped working, and reinstalling the game won't fix it.
     
  8. XploD

    XploD New Member

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    OK, I've put the file back to the upper location... INFDeploy.zip
     
    Last edited: Jun 25, 2010
  9. syythe

    syythe New Member

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    the default is "z" from the infiltration User file
     
  10. Crowze

    Crowze Bird Brain

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    Thanks for clearing that up, I'd been wondering about it for 3 years.
     
  11. syythe

    syythe New Member

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    not a problem sorry it took so long
     

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