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INF_AimedPistols2

Discussion in 'Infiltration Development' started by Carpetsmoker, Feb 27, 2008.

  1. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Carpetsmoker, i rechecked the file i downlaoded and there are only 3 file in there, a .txt readme, a .u and a .int, no .ini so i suppose i'll have to try and create it. I also know that it's not working properly ATM either cus i can't get the backup irons on the M4 ACOG, unless i'm supposed to use AimView or something for that.

    Edit: I might download the file again too see if the .ini is in there yet and i somehow missed out on it.

    Edit edit: still no .ini, for a 4k download.
     
    Last edited: Mar 2, 2008
  2. sir_edmond

    sir_edmond In my own world

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    Someone should really spit the thread, or something, cause the thread started out for the release of Aimed Pistols 2, then we go off topic to the M4 backup sites.
     
  3. EGM<NL>E

    EGM<NL>E Member

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    psych made me do it :D
    he mentioned it in his post;)
    since carpet is is <P> clan member i did a little public relations service for him :)
     
    Last edited: Mar 3, 2008
  4. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Psychomorph, we want your weapons reskins!!!! Release it for betastest, man! ;D
     
  5. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Ok, i gotta be missing something, since when does the M4 ACOG have useable backup sights, and how do i use them?

    Yes Psych, we've been waiting for your sknis for way too long, please release them, even if not all of them are finished!
     
  6. Psychomorph

    Psychomorph  

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    Ok, noticed a little conceptual problem there.

    Using the "always aimed" option forces the aimed pistol on you without the ability to move it to hip nor to perform a jump.

    I would like to have an option where the pistol is brought to aim on select and remains aimed when reloading, but be able to put the pistol to hip and to be able to jump while having the pistol aimed (which moves it to hip automatical logically, both not an option on "always aimed"), also once the pistol is hipped you reload it hipped aswell.
    In other words the pistol can be aimed and hipped as usual, but reloading happens stricktly in the position that is adjusted (aimed reload if pistol is aiming, hipped reload if pistol is hipped).

    Would that be possible? It have to be.
     
    Last edited: Oct 15, 2008
  7. Carpetsmoker

    Carpetsmoker Nexus-6

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    It would probably be possible to make a mutator which would do something like that, but it's not trivial, which means it's too much effort for me.
    I made AimedPistols2 because I don't like AimedPistols and wanted the ability to turn it off, I made it to scratch a itch I had, nothing more or less ... I would be willing to spend *some* around of time implementing some small feature or fix for someone, but certainly not a lot ...
     
  8. Psychomorph

    Psychomorph  

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    Sure, no problem.
     
  9. Psychomorph

    Psychomorph  

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    I wonder, why does this thing must be server side? Can't it be client side so you can use it if you need without the admin to run it?
     

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