Download it:
http://carpetsmoker.net/infiltration/INF_AimedPistols2-1.1.tar.gz
Slightly updated version of INF_AimedPistols by Beppo.
What has changed:
o A new configuration option was added:
bEnabled=True
You can set this to 'False' to disable AimedPistols.
o Package renamed to avoid conflicts.
=========================================
The original description by Beppo (Rescued from google cache):
So, this mutator allows you to setup your pistols in three ways:
Smart: All pistols come up aimed if switched to. You can still switch
between aimed and hipped. So, everything besides the weapon drawing
stays as is.
bAlwaysAimed=False
bOnlyAimedOnSelect=True
Mixed: All pistols come up aimed if switched to. While reloading the
weapon goes to the side/hip position and then back to aimed.
bAlwaysAimed=False
bOnlyAimedOnSelect=False
Full: All pistols come up aimed if switched to. The weapon stays aimed
even while reloading.
bAlwaysAimed=True
bOnlyAimedOnSelect=False
Only exceptions are the M9 and the DE. They always work in smart mode
due to their special animations that cannot be removed.
The INF_AimedPistols.ini shows how to setup these three modes as
actually shown above.
Due to it needing a client-side config this mutator uses the iventory
item way of getting active on the client.
So, this package needs to be added to the ServerPackages list of the
server that runs it!
ServerPackage=INF_AimedPistols2
=========================================
Default configuration file ('INF_AimedPistols2.ini'):
[INF_AimedPistols2.INF_AimedPistols2InvItem]
bEnabled=True
bOnlyAimedOnSelect=True
bAlwaysAimed=False
http://carpetsmoker.net/infiltration/INF_AimedPistols2-1.1.tar.gz
Slightly updated version of INF_AimedPistols by Beppo.
What has changed:
o A new configuration option was added:
bEnabled=True
You can set this to 'False' to disable AimedPistols.
o Package renamed to avoid conflicts.
=========================================
The original description by Beppo (Rescued from google cache):
So, this mutator allows you to setup your pistols in three ways:
Smart: All pistols come up aimed if switched to. You can still switch
between aimed and hipped. So, everything besides the weapon drawing
stays as is.
bAlwaysAimed=False
bOnlyAimedOnSelect=True
Mixed: All pistols come up aimed if switched to. While reloading the
weapon goes to the side/hip position and then back to aimed.
bAlwaysAimed=False
bOnlyAimedOnSelect=False
Full: All pistols come up aimed if switched to. The weapon stays aimed
even while reloading.
bAlwaysAimed=True
bOnlyAimedOnSelect=False
Only exceptions are the M9 and the DE. They always work in smart mode
due to their special animations that cannot be removed.
The INF_AimedPistols.ini shows how to setup these three modes as
actually shown above.
Due to it needing a client-side config this mutator uses the iventory
item way of getting active on the client.
So, this package needs to be added to the ServerPackages list of the
server that runs it!
ServerPackage=INF_AimedPistols2
=========================================
Default configuration file ('INF_AimedPistols2.ini'):
[INF_AimedPistols2.INF_AimedPistols2InvItem]
bEnabled=True
bOnlyAimedOnSelect=True
bAlwaysAimed=False
Last edited: