Will the same system of wall thickness be used in inf 3.0 ? If so, it would be nice to have an option to give a brush a property that doesn't allow shooting through it.
In real life there are thin things where you can't shoot through with some weapons (thinking of armored glass, heavy metal plates,...).
Don't get me wrong, I think the wallthickness system is a very nice one, the only problem I see is for the things I stated above.
Andirez.
In real life there are thin things where you can't shoot through with some weapons (thinking of armored glass, heavy metal plates,...).
Don't get me wrong, I think the wallthickness system is a very nice one, the only problem I see is for the things I stated above.
Andirez.