Inf 3.0 & shooting through walls

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Andirez

push the limits
Jan 23, 2000
390
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Belgium
www.planetunreal.com
Will the same system of wall thickness be used in inf 3.0 ? If so, it would be nice to have an option to give a brush a property that doesn't allow shooting through it.
In real life there are thin things where you can't shoot through with some weapons (thinking of armored glass, heavy metal plates,...).
Don't get me wrong, I think the wallthickness system is a very nice one, the only problem I see is for the things I stated above.

Andirez.
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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Portland, OR
www.sentrystudios.com
It will be addressed. We just need to code in the proper support for textures. There will also be support for ricochet too. Just remember though, that the textures will have to have specific vars set for each one, so the current levels you play won't automatically work- the new textures would have to be reassigned. The default result for textures that aren't set will be to penetrate, like now.

------------------
Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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INF_Neo

Infiltration Sound Engineer
Nov 30, 1999
2,388
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Heidelberg, Germany
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Thatt's not bad at all. When we have to create our own INF levels, there won't be any problems with: this map doesn't work with INF. Why?

Almost every Mod has it's own levels.
CS for example.

Our levels will ONLY be for INF, I think it's good