Infiltration 2.9 CE 2013 is bugged in a way that prevents it from being used both as a server or a client on Linux and Mac systems.
Whomever created a native class only created it on the Windows platform. This means that Mac and Linux players can no longer play. There is only "TF2.dll", not "TF2.o".
Now, what does this do? Is it needed? I can disable the references to it in the INI file if needed, but I do not know if that will break anything. Also, can I get the sources to this? If so I can compile it on Linux in a snap and release the object file.
Code:
Spawning: TF2.TickFix
appError called:
Can't bind to native class TF2.TickFix
Executing UObject::StaticShutdownAfterError
UClass::Bind
(Class TF2.TickFix)
ULinkerLoad::CreateExport
(TickFix 1130)
ULinkerLoad::Create
UObject::StaticLoadObject
(Core.Class TF2.TickFix NULL)
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Can't bind to native class TF2.TickFix
History: UClass::Bind <- (Class TF2.TickFix) <- ULinkerLoad::CreateExport <-
(TickFix 1130) <- ULinkerLoad::Create <- UObject::StaticLoadObject <-
(Core.Class TF2.TickFix NULL) <- UObject::StaticLoadClass <- ULevel::Listen
<- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Init
<- UServerCommandlet::MainUGameEngine::Browse
Exiting due to error
Exiting.
Name subsystem shut down
Now, what does this do? Is it needed? I can disable the references to it in the INI file if needed, but I do not know if that will break anything. Also, can I get the sources to this? If so I can compile it on Linux in a snap and release the object file.
Last edited: