In server's, sometimes I can't select weapons until I die and respawn

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laferrierejc

New Member
Jun 1, 2011
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At first I thought it was because of serverpackages, but even after copying my server's serverpackages= in the .ini to my client's ut2004-win64.ini, still getting the same.

Playing with Titan RPG, Ballistic Weapons 2.5, Jack Carver Weapons, as well as Sergeant Kelly's 9.2

I'll be playing a while and things are going great, but then I lose the ability to change weapons and after I attempt a change, I can't select any, whether I push it's corresponding number or scroll to it using the mouse and choosing fire. I have to wait until I die, or find a vehicle (which I can't seem to fire from either) and start doing some vehicular manslaughter. Any ideas?

BTW, I'm playing on my own dedicated server.

Update:

I noticed as a I got into a tank, the cannon was missing for about 90 seconds, than appeared, I was able to shoot then. I jumped out of the tank to see if my weapons were available, but kablooey.

It seems like a server/client timeout issue?
 
Last edited:

laferrierejc

New Member
Jun 1, 2011
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Here's some stuff from my ucc window

AH208PISTOL VCTF-MilitaryFortPT-SE.AH208PISTOL (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
EKS43Katana VCTF-MilitaryFortPT-SE.EKS43Katana (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
EKS43Katana VCTF-MilitaryFortPT-SE.EKS43Katana (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Tiffany has picked the AIBuild "Ultima".
KilledRPRI not found for Tyler
Close TcpipConnection 192.168.3.15:54296 12/26/11 04:25:24
Mega_Nutz logged out.
BallisticPlayer VCTF-MilitaryFortPT-SE.BallisticPlayer (Function Engine.PlayerController.ClientVoiceMessage:002C) Accessed None 'Player'

It seems to get worse as the game progresses (as in, after it shows up, it's a downhill struggle). Btw, the game I was playing had 48 Bots and about 500 kills between the two teams.
 
Last edited:

laferrierejc

New Member
Jun 1, 2011
12
0
0
Here's stuff from the log


ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: MutBotManager.Mutate("BStartSprint")
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: MutBotManager.Mutate("BStopSprint")
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: KilledRPRI not found for Bale
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: Bale has picked the AIBuild "Ultima".
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: KilledRPRI not found for Larestone
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: MRT6Shotgun VCTF-MilitaryFortPT-SE.MRT6Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: MRT6Shotgun VCTF-MilitaryFortPT-SE.MRT6Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
ScriptLog: Larestone has picked the AIBuild "Artifacts".
ScriptLog: KilledRPRI not found for Neil
ScriptLog: Neil has picked the AIBuild "Vehicles".
ScriptLog: KilledRPRI not found for Tyler
ScriptLog: KilledRPRI not found for 64_Bit
ScriptLog: KilledRPRI not found for Jarred_the_bad
ScriptLog: 64_Bit has picked the AIBuild "Weapons".
ScriptLog: Tyler has picked the AIBuild "Vehicles".
ScriptLog: Jarred_the_bad has picked the AIBuild "Weapons".
ScriptLog: KilledRPRI not found for Nvidia
Warning: BOGPPistol VCTF-MilitaryFortPT-SE.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
ScriptLog: Nvidia has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for Sir_Megan
ScriptLog: Sir_Megan has picked the AIBuild "Weapons".
ScriptLog: MutBotManager.Mutate("BStartSprint")
ScriptLog: MutBotManager.Mutate("BStopSprint")
ScriptLog: KilledRPRI not found for Josh
ScriptLog: Josh has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for Bale
ScriptLog: KilledRPRI not found for Matthew
ScriptLog: Matthew has picked the AIBuild "Weapons".
ScriptLog: Bale has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for ATI
Log: PlayAnim: Sequence 'FireSemi' not found for mesh 'SPAS'
ScriptLog: KilledRPRI not found for Tiffany
Warning: NEXPlasEdge VCTF-MilitaryFortPT-SE.NEXPlasEdge (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: NEXPlasEdge VCTF-MilitaryFortPT-SE.NEXPlasEdge (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: XMK5SubMachinegun VCTF-MilitaryFortPT-SE.XMK5SubMachinegun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: XMK5SubMachinegun VCTF-MilitaryFortPT-SE.XMK5SubMachinegun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: RX22AFlamer VCTF-MilitaryFortPT-SE.RX22AFlamer (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: RX22AFlamer VCTF-MilitaryFortPT-SE.RX22AFlamer (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M763Shotgun VCTF-MilitaryFortPT-SE.M763Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: M763Shotgun VCTF-MilitaryFortPT-SE.M763Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: SPASShotgun VCTF-MilitaryFortPT-SE.SPASShotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: SPASShotgun VCTF-MilitaryFortPT-SE.SPASShotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: PlayAnim: Sequence 'FireSemi' not found for mesh 'SPAS'
ScriptLog: Nvidia has picked the AIBuild "FastBot".
ScriptLog: Tiffany has picked the AIBuild "FastBot".
Warning: BOGPPistol VCTF-MilitaryFortPT-SE.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
ScriptLog: ATI has picked the AIBuild "Artifacts".
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04DF) Accessed None 'Killer'
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04E7) Accessed None
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04EF) Accessed None
ScriptLog: KilledRPRI not found for Mega_Nutz
ScriptLog: Meg


Here's some from my client's log

Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:0051) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:0059) Attempt to assign variable through None
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:007B) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:00D0) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:00D0) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: DragonsToothSword ClientState was WRONG! (0)
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: BlackOpsWristBlade ClientState was WRONG! (0)
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:00CD) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:00E8) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0129) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:01E5) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:028A) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0305) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0401) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BWBPRecolors3.GRSXXPistol.BringUp:0131) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:00C2) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:0132) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:01C4) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Timer:0201) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:00C2) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:0132) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:01C4) Accessed None 'Instigator'
Log: Closing by request
Log: appRequestExit(0)
Localization: No localization: ut2004-win64.General.Exit (int)
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: Windows client shut down
NetComeGo: Close TcpipConnection 192.168.3.16:7777 12/26/11 04:27:29
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Socket shut down
Log: (Karma): Level Karma Terminated.
Log: (Karma): MePoolMallocDestroy(): 1061089088 structs still allocated
Log: Garbage: objects: 100333->0; refs: 735091
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 3 GByte 4792 MByte 4195088 KByte 149 Bytes from HD took 10.767612 seconds (10.553612 reading, 0.214000 seeking).
Log: FileManager: 1.148997 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 12/26/11 04:27:31


And near the end, when I died and respawned, started with 1 weapon, but after trying to change, nogo.
 

laferrierejc

New Member
Jun 1, 2011
12
0
0
If I did a non ucc server (such as ut2004 -server), would this help remedy the problem.

I'm under the impression that it's a client/server issue, and even though ut2004 -server is still a server, I wonder if I have more control over how to start it from within the gui. I don't know if it would make a difference, it might if I could start a server from within my client's system folder.
 

laferrierejc

New Member
Jun 1, 2011
12
0
0
I think I may have an answer.

As a possible solution to my problem. I tried running the server from within my client's machine

G:\UT2004\System>ucc-win64 server VCTF-MilitaryFortPT-SE?game=TDMEverywhere.TDME
verywhere?mutator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,Tit
anRPG160-Update2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen
.MutAdvancedRegen,BallisticV25.Mut_Sprinter?AdminName=admin?AdminPassword=1234?G
ameDifficulty=5?FriendlyFire=.3 ini=BW25SERVER.ini log=server.log -lanplay
Executing Class Engine.ServerCommandlet
Browse: VCTF-MilitaryFortPT-SE?Name=Mega_Nutz?game=TDMEverywhere.TDMEverywhere?m
utator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,TitanRPG160-Up
date2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen.MutAdvance
dRegen,BallisticV25.Mut_Sprinter?AdminName=admin?ADMINPASSWORD=XXXXX?GameDifficu
lty=5?FriendlyFire=.3
Collecting garbage
Purging garbage
Garbage: objects: 49663->49656; refs: 573482
Game class is 'TDMEverywhere'
Failed to load 'BWWeaponPack-Static': Can't find file for package 'BWWeaponPack-
Static'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::GetPackageLinker
UGameEngine::BuildServerMasterMap
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'

History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::Bui
ldServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMa
pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 68 MByte 45 KByte 748 Bytes from HD took 0.311000 s
econds (0.273000 reading, 0.038000 seeking).
FileManager: 0.048000 seconds spent with misc. duties
Name subsystem shut down

I must be missing a package.
 

laferrierejc

New Member
Jun 1, 2011
12
0
0
I think it was jack_carver's, possibly sergeant kelly's 9.2, and the prototypes. If you run a server with them specified in the .ini (serverpackages), the server will crash, a client with the ini files won't crash on startup. I guess it was pulling from the server, and when it got tired, tried to look it up on it's own pc, and couldn't find it.