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Improting Meshes

Discussion in 'Mapping' started by Noah, Aug 20, 2000.

  1. Noah

    Noah New Member

    Mar 25, 2000
    Likes Received:
    How do you import meshes from:

    A) 3DSMax or Lightwave?

    B) Another Unreal based program such as Dues Ex?

    If you know either answer, or where I can find it please respond :)

  2. Ingenue

    Ingenue New Member

    Apr 18, 2000
    Likes Received:
    There is a 3dsMax exporter available. Most of the Unreal Editing sites have it. FilePlanet's probably got it too.

    There's an exporter for Lightwave, but I don't think it's public.

    For any 3d program you can use the following trick (it'a a pain in the ass, but it will work with any 3d program). You will, however, lose your texture placements and have to do them in QME.

    You will need:

    A 3d modeling program
    QME (Quake Model Editor)
    Crusher (Quake to Unreal translation program)

    Make your mesh, animated or not.

    Export it as a .dxf file. If you have an animated mesh, export every frame you want to use as a separate .dxf file.

    Import all of these .dxf files into QME.

    Apply your textures.

    Save your file out of QME as a Quake2 model.

    Use Crusher to translate your model to an Unreal model.


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