I'll start by saying that I bought Unreal soon after it came out. Loved it. Had none of the lag/online problems that most seemed to have. Worked great on my 56k... I also had a Pure3D(voodoo1) at the time. Looked & played beautiful. Then I got a Diamond Viper v550(Riva TNT for those who don't know). All the sudden my beautiful Unreal looked & played like shiat. I was very disappointed,waited for a patch that would fix the problem & was disappointed again. Tried D3D & it looked like crap compared to games like Shogo(which woke me up to what D3D can do),Requiem etc.. And so Unreal faded fast off my playlist...
That said I only recently heard of Unreal Tournament(a couple of months ago). I never played the demo & really didn't keep up with news about it at all except for tidbits I'd read at Blue's... Then I hear it went gold etc.. I got a card from GTstore around the same time to order it & get a T-shirt(can't believe I fell for that gimmick!)... Well I did. And eagerly anticipated getting it which I did yesterday.
First, my system specs:
EPoX MVP3C mobo 512k
AMD K6-3/400
128 megs PC100 SDRAM
Diamond Viper v550/16megs (Riva TNT) WITH the latest Detonator Drivers!
So, I installed it & my first impression was how long it takes to fire the game up. It took at least around a minute for the thing to load. Well after I got into the UT desktop,my next impression was mouse control in the desktop(yes I have direct input checked). I wrote my impressions immediatly & so I might seem a bit pissed..
"Mouse sensitivity in the UT desktop is abomnible. It's like when you move it,it's very jerky & moves to the center of little squares or something. It was an exercise in futility just to get the damn preferences set up cause it's hard to get your mouse to go exactly where you want to click."
After I finally(& painfully) got my keys & stuff set up I immediatly tried to jump into a game online. Screw practice. Once I finally got in the game I was flabbergasted. It was like a slide show. Here was my initial impressions again written down as soon as I got outta the game:
"It ran horribly at 800x600x32 using openGL - was like a slide show.. It would actually stop moving for 1-2 seconds at a time.. 2 seconds everytime I picked up a new weapon. Unacceptable... You'd think after Unreal & all this time went by they'd have got openGL working by now. And don't blame it on my frigging video card OR the drivers! v550 & the latest Detonator drivers from nVidia.. openGL Smokes in Q2 & other games... It(UT)ran acceptably using D3D(@ 640x480x16) but looked like ****... Lot's of banding & colors had that blotchy look like 256 colors instead of 16bit."
Also this happened:
"Crashed my machine in the middle of DM... I got fragged & the screen froze before I fell & the mahinegun sound just kept going..forever... Locked up tight. Had to reboot.."
Anyway,I'm not here to trash the game. You don't know how bad I want to like & enjoy playing it online. I hope someone here can offer me some advice as to what to change to make it look better(& still play decently).
The one thing tho,that I am truly disappointed about is the shoddy openGL performance. I just find it hard to believe that they haven't fixed it yet. I have too many other games that run beautifully with OGL. Is it the Unreal engine?? I can't help but get the impression it is... Which bums me even more. Is Duke Forever & other unreal engine games gonna have this problem???
BuMMed in Austin.. Vexor13
PS. Please don't flame me to hell & back if you don't agree... I just needed to get this stuff off my chest & I'm gonna go home tonight & play & try to like UT...
That said I only recently heard of Unreal Tournament(a couple of months ago). I never played the demo & really didn't keep up with news about it at all except for tidbits I'd read at Blue's... Then I hear it went gold etc.. I got a card from GTstore around the same time to order it & get a T-shirt(can't believe I fell for that gimmick!)... Well I did. And eagerly anticipated getting it which I did yesterday.
First, my system specs:
EPoX MVP3C mobo 512k
AMD K6-3/400
128 megs PC100 SDRAM
Diamond Viper v550/16megs (Riva TNT) WITH the latest Detonator Drivers!
So, I installed it & my first impression was how long it takes to fire the game up. It took at least around a minute for the thing to load. Well after I got into the UT desktop,my next impression was mouse control in the desktop(yes I have direct input checked). I wrote my impressions immediatly & so I might seem a bit pissed..
"Mouse sensitivity in the UT desktop is abomnible. It's like when you move it,it's very jerky & moves to the center of little squares or something. It was an exercise in futility just to get the damn preferences set up cause it's hard to get your mouse to go exactly where you want to click."
After I finally(& painfully) got my keys & stuff set up I immediatly tried to jump into a game online. Screw practice. Once I finally got in the game I was flabbergasted. It was like a slide show. Here was my initial impressions again written down as soon as I got outta the game:
"It ran horribly at 800x600x32 using openGL - was like a slide show.. It would actually stop moving for 1-2 seconds at a time.. 2 seconds everytime I picked up a new weapon. Unacceptable... You'd think after Unreal & all this time went by they'd have got openGL working by now. And don't blame it on my frigging video card OR the drivers! v550 & the latest Detonator drivers from nVidia.. openGL Smokes in Q2 & other games... It(UT)ran acceptably using D3D(@ 640x480x16) but looked like ****... Lot's of banding & colors had that blotchy look like 256 colors instead of 16bit."
Also this happened:
"Crashed my machine in the middle of DM... I got fragged & the screen froze before I fell & the mahinegun sound just kept going..forever... Locked up tight. Had to reboot.."
Anyway,I'm not here to trash the game. You don't know how bad I want to like & enjoy playing it online. I hope someone here can offer me some advice as to what to change to make it look better(& still play decently).
The one thing tho,that I am truly disappointed about is the shoddy openGL performance. I just find it hard to believe that they haven't fixed it yet. I have too many other games that run beautifully with OGL. Is it the Unreal engine?? I can't help but get the impression it is... Which bums me even more. Is Duke Forever & other unreal engine games gonna have this problem???
BuMMed in Austin.. Vexor13
PS. Please don't flame me to hell & back if you don't agree... I just needed to get this stuff off my chest & I'm gonna go home tonight & play & try to like UT...