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Importing Music into a Map with UT2004?

Discussion in 'Mapping' started by JohnnySix, Mar 20, 2004.

  1. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Just wondering if this is still the case with UT2004? I remember crashing the music browser plenty and not being able to open the old .umx format with the UnrealEd install that came with UT2003.

    It appears the same build, so I'm guessing UMX has well and truely been killed off.

    So, I'm wondering, is it possible to embed an .ogg into the map?

    Cheers in advance. :)


    John
     
  2. Dreyco

    Dreyco New Member

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    Yes you can import your music but it must be .ogg (.mp3 causes ut2004 to crash) I have done so already with some of my good fighting music.
     
  3. Dreyco

    Dreyco New Member

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    Oh and by the way all you need to do to get the music in is just drop it in the music folder of ut2004. The stadard path is MyComputer>C:>UT2004>Music hope that helps!
     
  4. JonAzz

    JonAzz UA Mapper

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    what if you import a .wav?
     
  5. {MåçE}

    {MåçE} ma$e is back!!??

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    how do you convert an mp3 to an ogg or w/e ~_~
     
  6. Kyouryuu

    Kyouryuu *roar!*

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    Try CDex:
    http://cdexos.sourceforge.net/

    You can use this program to convert an MP3 to a WAV, and then that WAV to an OGG. There are converters that will take you from MP3 to OGG directly, but I think you'll probably get a higher-quality conversion if you go the longer way.
     
  7. Dreyco

    Dreyco New Member

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    try it, it wont kill you to experiment with it. It might crash, but its part of the learning process, my guess is it only takes .ogg
     
  8. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Ah right... Yeah, I wasn't perhaps clear enough. :)

    I'm talking about storing everything in one binary, y'know, just like you could "OBJ Load Packagename MyLevel" in the previous version.

    For example you could have .utx, .uax, .umx, .utx, any unreal package, embedded into the .unr .. Basically, everything embedded into the MyLevel package within the map.
     
    Last edited: Mar 31, 2004

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