Importing into mylevel

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ReD_Fist

New Member
Sep 6, 2004
1,404
4
0
64
Michigan
Are you guys loading the packages in the unrealEd section of the mh .u files?
Seems to me the "Unreal" engine IS the Unreal engine.So the mylevel must work, I bet it does too.
 

ReD_Fist

New Member
Sep 6, 2004
1,404
4
0
64
Michigan
Well not really, because if you make a new thing they would need to download it as a separate file, not just the MH mod allready installed.
 

Derdak2rot

DVD2r
Jan 8, 2005
321
0
0
44
France
ok , the problem is monsterhunt.u has all his code deleted for prevent copy or hack , so if you add new script in mylevel while monsterhunt.u is loaded , it will be impossible for UCC to compile or import the new scripts .

thats why you have to do that before loading monsterhunt.u in the actor browser .:D