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Importing into mylevel

Discussion in 'Level Editing - Advanced' started by nude_monster, Dec 28, 2005.

  1. nude_monster

    nude_monster New Member

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    Delete me

    Delete me
     
    Last edited: Aug 11, 2011
  2. Chavez1

    Chavez1 New Member

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    Sorry, but what´s MH?
     
  3. themastercorey

    themastercorey Evil mapper

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    You can't mylevel MH actors and you don't need to either. Everyone who likes to play MH maps already has the files or should get them.


    ps: MH means monsterhunt.
     
  4. ReD_Fist

    ReD_Fist New Member

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    Are you guys loading the packages in the unrealEd section of the mh .u files?
    Seems to me the "Unreal" engine IS the Unreal engine.So the mylevel must work, I bet it does too.
     
  5. themastercorey

    themastercorey Evil mapper

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    maybe be so but why mylevel files from a gametype?? If you wanna play MH maps you just gotta get the MH mod
     
  6. ReD_Fist

    ReD_Fist New Member

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    Well not really, because if you make a new thing they would need to download it as a separate file, not just the MH mod allready installed.
     
  7. themastercorey

    themastercorey Evil mapper

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    i don't know what you mean but I guess you know more about MH then I do and care
     
  8. Derdak2rot

    Derdak2rot DVD2r

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    ok , the problem is monsterhunt.u has all his code deleted for prevent copy or hack , so if you add new script in mylevel while monsterhunt.u is loaded , it will be impossible for UCC to compile or import the new scripts .

    thats why you have to do that before loading monsterhunt.u in the actor browser .:D
     

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