Hi, I'm developing some animations for a UT3 mod, NPC characters. I was wondering about whether the unreal engine uses the hand markers for anything except putting the gun in position? How is it that weapons are handled, is there an extra bone that isn't in the character rig or is it built from the weapon markers? Also, does UT3 ever change the position of these weapon markers with in-game IK or something?
Thanks for reading.
Thanks for reading.