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Importing assets into UnrealED from other unreal based games?

Discussion in 'Level Design, Skinning and Modelling' started by guts118, Sep 26, 2008.

  1. guts118

    guts118 New Member

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    hi,

    I'm just trying to learn how to use unrealed, the ut2004 version. I've been told that I can use assets from other games that are based on the unreal2 engine. I have managed to import textures from other games such as Dead Mans Hand and Harry Potter, however I'm having problems importing animations and static meshes. When I try unrealed has a critical error that are sometimes different, here are some examples:

    Importing Static mesh from Dead Mans Hand
    Importing animation from Harry Potter

    Now as for the second error I don't believe this is anything to do with virtual memory, I had atleast 7GB of space avaliable on my primary hard drive.

    Has anyone had expericance with this? Do the files need to be decrypted? I've been looking on the net but can't really find anything relating to this.

    Any help is appreciated
    Cheers

    Guts
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    If you're just trying to open a package directly in another UnrealEd then it will almost always fail. If you wanted to do this you'd need to export the assets and reimport them in the other UnrealEd.

    Just don't distribute anything you make this way, it's illegal.
     
  3. guts118

    guts118 New Member

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    thanks for the quick reply, just to say this is for uni work so there won't be any distribution :D.

    so when you sa export do you mean using the games own editor? Dead mans hand comes with an editor called "Dead Ed" and with this I can export textures but there is no option to export meshes and animations. And as for harry potter, I don't believe it comes with an editor.

    Is there a specific way to export the files?

    Once again thanks for the reply and any help is very appreciated

    Thanks
    Guts
     
  4. Angel_Mapper

    Angel_Mapper Goooooooats

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    Not that I know of if the editor won't let you or the game doesn't come with one. You could try exporting static meshes by placing them in an empty box level, and exporting the whole level as OBJ and importing into Max or Maya etc, but some editors don't come with that option (File >> Export), and OBJ will screw up the UV mapping.
     

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