UE3 - UT3 Importing 3ds max into unreal 3

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

usman1701

New Member
Mar 24, 2009
11
0
0
Hello

I'm building a game in unreal engine 3 and using 3ds Max 2009- 32 bit.

I'm trying to import objects made in 3ds max into unreal (chairs, tables, beds etc). There is no animation to these objects.

I've created the objects fully in 3ds max, and textured them via the materials editor within 3ds max (so no images, just colours from 3ds max)
So far I've been able to import the models into unreal engine 3 successfully, but without the textures. The object appear as black and white.

I know the problem has something to do with importing the textures separately as .tga but cannot confirm this.

I would appreciate if someone can guide me on this aspect.

Thanks
 
Last edited:

Bi()ha2arD

Toxic!
Jun 29, 2009
2,808
0
0
Germany
phobos.qml.net
You have to get the texture(s) from max and import it into the editor. Then you create a new material, put the texture(s) into their respective inputs (diffuse, normal, emissive, ...). Finally you go into the properties of the mesh you imported already and go to that one propertie that i cant recall the name atm but its the one that you have to expand several times to get to the material slot. Thern you put the material you just created in there. Should work.

Dunno how the exporting is done in max, i never used it before.

Oh, and you should never post your email adress online. You will get spam from that.
 

usman1701

New Member
Mar 24, 2009
11
0
0
thanks for the reply Bi()ha2arD.

I think my main problem is getting the textures from 3ds max into unreal.

for instance i have made a chair. i applied the colours to the chair using the materials editor in 3ds max. So how would I now get these colours into unreal.

Anyone else who can help.
 
Last edited:

RevBillyG

Taking over the world.
Nov 10, 1999
1,263
7
38
In Max: You can either learn UVWUnwrapping to make a new texture from the max materials or you take an existing external texture and put it on the chair