UE3 - UT3 Import Problem (with pics :D )

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paulodonovan

New Member
Jan 22, 2008
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Im am just testing importing models from 3DS max 2008 into unreal 3, i am following this tutorial form Horurences (brill btw):

http://www.hourences.com/book/tutorialsue3modeling1.htm

I think i have set up the stack inside max correctly and i have followed the export instrusctions to the letter. I keep getting the same error ASE import error: "Did you forget to include geometory AND materials in the import?" . The error and my stack in max are posted below, there is also a screen of the material editor.

Could somone check them and tell me if i am doing something wrong?


f_puzzlingprom_b225dcf.jpg


image update - rez was rubish
 
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raziel31

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Nov 25, 2003
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Check if the material is applied to your mesh (the small checker box must be enlighted in the material editor), check the map channel of your unwrap, of the texture...

In your example, from the message, its a texture coordinates problem.

Something is wrong, check :)
 
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