1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Imperial Combat Rifle-AR/SHTGN

Discussion in 'Beta Testing' started by Postal, Jan 1, 2004.

  1. Postal

    Postal I apear to have lost my pin.

    Joined:
    Nov 14, 1999
    Messages:
    1,388
    Likes Received:
    0
    All right, my first foray into coding again. I never liked the 2k3 AR, and I wanted something with more punch for invasion. This one uses the same model and ammo, but Primary has much more punch, and missed shots that his a surface fragment and do a small little bit of splash damage. Alt fire is a moded flak primary, but the flak dont bounce, and its lots faster.

    Its got new sounds thanks to DoombatINC, and you can fire pri and alt at the same time. However it doesnt seem cool to me, anyone got any suggestions?
     

    Attached Files:

  2. EvilDrWong

    EvilDrWong Every line of code elevates you

    Joined:
    Jun 16, 2001
    Messages:
    932
    Likes Received:
    0
    I like the replacement for the secondary firemode. Its much better. The only gripe ive got would be the sounds. They sound like theyre far away... too much base, not enough of a crack or whatever.
     
  3. Postal

    Postal I apear to have lost my pin.

    Joined:
    Nov 14, 1999
    Messages:
    1,388
    Likes Received:
    0
    But I like the sounds. Allright, I will look into new ones.
     

Share This Page