I'm sorry guys but I've just looked into the Mobile Forces game deeper. The game build and everything about it is with no doubt THE Unreal Warfare engine, the original one where UW started on and Unreal 2 followed and this explains also the missing link in MP developement when it's clear that Retro had the UW license from this point.
It took ages for Mobile Forces to come out but its engine is really the missing link between unreal engine "1" and "2"...
Sure it's a bit of a crude game but they didn't even bother to remove some references like staticmesh replace function has default "AlienGeorge"....
And there are functions in the editor that were removed from later engine versions. This is truly an unique piece.
This is the first time I'm trying this out but this proves I was right in my arguments...
It took ages for Mobile Forces to come out but its engine is really the missing link between unreal engine "1" and "2"...
Sure it's a bit of a crude game but they didn't even bother to remove some references like staticmesh replace function has default "AlienGeorge"....
And there are functions in the editor that were removed from later engine versions. This is truly an unique piece.
This is the first time I'm trying this out but this proves I was right in my arguments...