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Im back

Discussion in 'General' started by Kantham, Nov 2, 2005.

  1. Kantham

    Kantham Fool.

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    Well, why not?

    I guess i should just make another circuit with my new skills, hopefuly that some people still play the game online :con: ?
     
  2. stevenhorton

    stevenhorton Not of this World

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    Welcome back Kantham:)
     
  3. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Your first map rocked dude .. cant wait for another :D
     
  4. craze

    craze New Member

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    glad to see that you are back
     
  5. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    hi!

    New version out soon (i.e. in 1 1/2 months)!

    Good luck with the new map!
     
  6. Kantham

    Kantham Fool.

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    [​IMG]
    [​IMG]

    circuit and terrain made in maya, i still wonder if i will have to bring the fog closer or if i will be able to add more details such as trees without getting serious frame drops i thought about using tress as terrain deco with a range fade, but no shadow are being casted from terrain decos :hmm:
     
  7. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Open up UWRC-Sherwood


    That's all SM trees. The beauty is that SMs can have additional copies of themselves with very litle overhead.
     
  8. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Add all you want.... my comp owns the UT2k4 engine .. lol. You could put like 32095432048324 trees and it will not even phase the video cards that are currently out :D ;)
     
  9. ignacio garcia

    ignacio garcia Igna! From spain! un wheel adict!!

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    I,m trying to open the UTeditor, but i can´t, when i try it opens a strange window with this:
    Build UT2004_Build_[2005-02-15_17.02]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: GenuineIntel Unknown processor @ 2426 MHz with 255MB RAM
    Video: RADEON 7200/RADEON (3276)

    Error setting display mode: CheckDepthStencilMatch failed. (D3D_OK). Please delete your UT2004.ini file if this error prevents you from starting the game.

    Historia: UD3DRenderDevice::UnSetRes <- DetermineFormats <- SetupPresentParms <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- WPageToolsTerrains::OpenWindow <- WTerrainToolsSheet::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WTerrainToolsSheet::OpenWindow <- WPageTools::OpenWindow <- WTerrainEditSheet::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WTerrainEditSheet::OpenWindow
    CAN SOMEONE HELPME PLASE¿?
    thanks!!
     
  10. Kantham

    Kantham Fool.

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    Open the normal editor, then try to open the Unwheel file from the actor window. Works for me...
     
  11. Fraggee_Rok

    Fraggee_Rok Yeeeehuh?

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    Welcome back Kantham - how 56Kers like me have missed your sizeable signatures:lol:
    Nice looking track so far. As has been said, don't worry too much about Smeshes as they usually don't munch systems unless they're really hi-poly. Usually it's projectors and other lighting that frells things up.
    I look forward to updates, as I really need the inspiration to carry on with a map I'm making myself - problems with physics and textures have temporarily put me off carrying on:(
     
  12. bobnine

    bobnine JamesG

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    New track looks awsome. One thing though,it looks abit narrow, very hard to overtake people in narrow tracks, especialy when your lagging (or maybe I just suck, but still, i dont like narrow tracks much)
     
  13. Kantham

    Kantham Fool.

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    It is not a race track for the big yellow truck.

    Narow track are the best for handing skills, you need to brake wayyyy more than the original Unwheel tracks.
     
  14. JamesBong

    JamesBong 'JeeP' addict

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    welcome back kantham :waves:
     

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