Ive been thinking and my brain starts to hurt but i got some ideas to make Infiltration even more realistic
-Gun jams- there should be a small percentage everytime that you pull the trigger that the gun will jam. This should make the player take the time to unjam the gun. I really dont think that every gun is perfect when it comes to gun jams but there are some that have smaller percentage of jamming then others.
-Different ammo for same gun- There are some guns that can carry different types of ammo. Why not make some ammo clips spawn randomly in a level that would contain a different set of ammo for the same gun. Maybe even different grenades for the H&k69 or even a Heat seeking missle for the AT4 but those are just suggestions.
-Have a more precise zoom on sniper rifles- I dont really think ive seen a sniper rifle with 4 zooms all the ones ive seen have the twist and zoom effect where you can have a 210% setting and a 220% setting but as you hold down the zoom button then it will cycle throught the numbers faster.
-last shot- When a player is killed he should be able to get a couple hits off as he goes down(unless shot in the head of course, but you can make it so his finger spasms and fires a couple shots off randomly) You ever see quake2 when you gun down one of the big grunt things (cant remember name) but there fingers hold the trigger as they go down and the result is flying bullets from a dead man.
-Gun jams- there should be a small percentage everytime that you pull the trigger that the gun will jam. This should make the player take the time to unjam the gun. I really dont think that every gun is perfect when it comes to gun jams but there are some that have smaller percentage of jamming then others.
-Different ammo for same gun- There are some guns that can carry different types of ammo. Why not make some ammo clips spawn randomly in a level that would contain a different set of ammo for the same gun. Maybe even different grenades for the H&k69 or even a Heat seeking missle for the AT4 but those are just suggestions.
-Have a more precise zoom on sniper rifles- I dont really think ive seen a sniper rifle with 4 zooms all the ones ive seen have the twist and zoom effect where you can have a 210% setting and a 220% setting but as you hold down the zoom button then it will cycle throught the numbers faster.
-last shot- When a player is killed he should be able to get a couple hits off as he goes down(unless shot in the head of course, but you can make it so his finger spasms and fires a couple shots off randomly) You ever see quake2 when you gun down one of the big grunt things (cant remember name) but there fingers hold the trigger as they go down and the result is flying bullets from a dead man.