Idea: Make co-op escapes possible with bots

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Salvatore

TLSC guy - DarkMessenger-TLSC
Aug 25, 2004
53
0
0
34
Not quite London
www.tlsconline.com
How about a command where you can get a bot to do things like push the trapdoor button in Heights or kneel down near the vent in Indusrage? Offline there is no way at all to pull of those escapes besides cheating, so it'd help people like me who can't find a decent game with low-ping (sucks to be in Europe - all the games over here seem to be iGIB :p ) to try out these escapses with a clear conscience :)
 

TheSpoonDog

CBP3! Yarrr!
Jun 1, 2001
2,592
0
36
42
NZ
spoondog.beyondunreal.com
It's easy enough without coding to get a player to be able to shoot a button, which triggers a bot script to go and do something. Only thing is, most escapes which are built this way were intended to involve more than one human anyway, so escaping is not too easy/frequent. I think, in the case of JB-Heights though, it would be reasonable as the escape isn't easy, is risky, and takes quite a long time anyway.
 

_Lynx

Strategic Military Services
Staff member
Dec 5, 2003
1,965
8
38
41
Moscow, Russia
beyondunreal.com
In Heights I'd made the bot to stand near the button, but it doesn't listen to orders when in jail. Anyway, when you'll get out you'll have ~20 health after 4 shieldjumps
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
Depending on the kind of escape route it would be possible to tell bots to try to escape. For example on Aswan when the escape route is activated (someone is holding the door open) bots could try to make their way through the spider-filled escape tunnel as well, even though their chance to actually get through are minimal.
The only thing required for this is a custom actor that makes them look for an exit even if there's no release in progress, which involves only a few lines of code.
 

Timonator

00ber n00ber
Feb 5, 2005
49
0
0
what would happen if there IS a release in progress? will the bots then try to escape through the escape route? :p
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
Generally, bots only look for a jail exit (primary or alternate) if there's a release in progress. Thes simply don't even try to find an exit if no release is in progress. However, if the escape route happens to be open during a release and that escape rout is bot-pathed, bots might consider using it to leave the jail instead of the primary jail door.

In the new version of Aswan I'm working on, the bots will also try to get out without a release in progress. However, it's probably more likely they step on every little spider mine in the escape tunnel than actually reaching freedom. ;)