Just to clarify, I never said that it should be the round itself that should knock you down. If you're standing and get hit by a three round burst from an M4, you're not gonna remain standing for whatever reason unless you just don't feel pain or are a dumb muther-****er. Most likely, you body will react in a way that will make it difficult to continue to stand....most likely the pain or the involuntary shut down of certain funtionability.
If someone can give me an example, that is the normal, where a combatant takes several rounds (armor or no armor) and continues combat, unaffected, I will discontinue my argument. Quite possibly my proposed idea of how to resolve this issue isn't the best, but something needs to be done or "As Real As It Gets" is a joke. I understand that this will never be completely realistic, but when other games have simulated this semi-effectively, I have confidence that our Dev team can match or exceed this feature.
If someone can give me an example, that is the normal, where a combatant takes several rounds (armor or no armor) and continues combat, unaffected, I will discontinue my argument. Quite possibly my proposed idea of how to resolve this issue isn't the best, but something needs to be done or "As Real As It Gets" is a joke. I understand that this will never be completely realistic, but when other games have simulated this semi-effectively, I have confidence that our Dev team can match or exceed this feature.