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IBT weapons and bonus QA

Discussion in 'Troubleshooting' started by Burger, Oct 25, 2005.

  1. Burger

    Burger Lookin' down the iron-sights...

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    Ok, when IWE came out, the 1911 didn't work with QA, untill I changed my bonus.ini file to read:
    QAClasses[5]="InfWeaponEnhancement.IWE_1911"
    (and added the corresponding texture file)

    This worked, but now that IBT has entered the mutator mayhem, the only QA guns that work are the default inf ones (MK23/M9/M67 etc.)

    So,
    Q1.
    What are the IBT weapon class names ("InfWeaponEnhancement.IWE_1911") is the IWE 19111, so I assume the class is something like "INFBallisticTweak.IBT_1911"

    Q2.
    (Unrelated to IBT though)
    How do I create new QA pictures and instal them for other guns?
    (Either that or if some amazing, creative person who has allready done it shall share the files)

    -Burger
     
  2. Conglomera

    Conglomera Proud Toilet Cleaner

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    This is it : "INFBallisticTweak.IBT_1911", "IBT_DE357" for .357 Desert Eagle and "IBT_DE50" for DE .50AE, every other guns kept their original names, I've just replaced INFc or INF by IBT... so for INFc_FAMAS it's IBT_FAMAS for INF_MP5A2 it's IBT_MP5A2 etc...
     
  3. UN17

    UN17 Taijutsu Specialist

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    Regarding QA pictures for all non-default, non INF Bonus weapons, the answer is "you can't do it". It's a bug in the way the new QA handler class is coded in the INF Bonus pack. Someone could create a new QA handler that was capable of handling unknown QA pictures loaded dynamically from their package. I've taken a look at the code, but I'm too busy these days to give it a go.
     
  4. Burger

    Burger Lookin' down the iron-sights...

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    So they're all "INFBallisticTweak.IBT_[insert gun here]"

    Ok. that should help.
    *goes off to try*
     

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