Here is my situation: I run a server that runs a "Redeemer Arena Mod". This server has about 30,000 to 50,000 games hosted a year. You would not think there is strategy to this type of mod but you'd be very wrong. Camping counts here as does everything else. If you have never tried it and think you're good enough, I suggest you show up and see how fast you end up at the bottom of the score card! The location is listed under DeathMatch Servers and is named "Curious George's Redeemer Insanity"
That said, I'm looking to have a map made. My server cycles a few hundred maps BUT I have had a request to put back on a map I removed about a year ago. The map was nothing more than a giant wrectangle but it had a couple of columns in it. That alone ruined it for me.
I'm hopeful that someone here will make me a similar map following these specifications:
1. I want to be able to rename it to anything I want if it doesn't meet the requirments specified here-after. If you are smart enough for it to say that you made it, then that is what it will say when players hit F1 provided the name isn't vulgar in any way and is 13 characters or shorter.
2. Do the math! I need this map to have at least 16 respawn points. I need each respawn point to be at least 2 X the default redeemer blast radius away from each other and yet not too much further. I expect that the points would run run along the borders of the map BUT I need the respawn points to be far enough away from the walls to be safe from the radius of a redeemer detonation as well. (It's getting a little tricky huh?)
3. I need this map to be a square, (4 even length sides), with nothing in the square visually except the respawning players AND I need the sides of the square to be far enough away from respawn points that the blast radius from a default Redeemer detonation on the wall will be be too far away from the player to frag them. That needs to also be true as far as the dead center of the map goes. (Did that make sense?)
4. I need the height of this square map to be exactly 3X higher than the maximum height of a default total radius of a Redeemer detonation.
5. I need the walls to appear like a standard red brick ;ike on a house and the ground should be made of medium light colored wood planks or some light grayish stone pattern. The sky should look like the sky as in the default desktop of Windows 98 with the clouds and all of that. My point being that lighting should not be an issue at all of the contest will be under a open roof square dome of sorts during the day minus an obvious sun.
OK, That's all I can think of right now. Submit or ask questions to Hermskii at Hermskii@Hermskii. com . Thank you all!
That is it! This should be a short excercise yet challenging in the math aspect by just a little bit for an experienced mapper.
I will ask for changes after I see my errors in this request but until then, this is what I'm asking for. The mapper who gets it done first and per these specs wins!
That said, I'm looking to have a map made. My server cycles a few hundred maps BUT I have had a request to put back on a map I removed about a year ago. The map was nothing more than a giant wrectangle but it had a couple of columns in it. That alone ruined it for me.
I'm hopeful that someone here will make me a similar map following these specifications:
1. I want to be able to rename it to anything I want if it doesn't meet the requirments specified here-after. If you are smart enough for it to say that you made it, then that is what it will say when players hit F1 provided the name isn't vulgar in any way and is 13 characters or shorter.
2. Do the math! I need this map to have at least 16 respawn points. I need each respawn point to be at least 2 X the default redeemer blast radius away from each other and yet not too much further. I expect that the points would run run along the borders of the map BUT I need the respawn points to be far enough away from the walls to be safe from the radius of a redeemer detonation as well. (It's getting a little tricky huh?)
3. I need this map to be a square, (4 even length sides), with nothing in the square visually except the respawning players AND I need the sides of the square to be far enough away from respawn points that the blast radius from a default Redeemer detonation on the wall will be be too far away from the player to frag them. That needs to also be true as far as the dead center of the map goes. (Did that make sense?)
4. I need the height of this square map to be exactly 3X higher than the maximum height of a default total radius of a Redeemer detonation.
5. I need the walls to appear like a standard red brick ;ike on a house and the ground should be made of medium light colored wood planks or some light grayish stone pattern. The sky should look like the sky as in the default desktop of Windows 98 with the clouds and all of that. My point being that lighting should not be an issue at all of the contest will be under a open roof square dome of sorts during the day minus an obvious sun.
OK, That's all I can think of right now. Submit or ask questions to Hermskii at Hermskii@Hermskii. com . Thank you all!
That is it! This should be a short excercise yet challenging in the math aspect by just a little bit for an experienced mapper.
I will ask for changes after I see my errors in this request but until then, this is what I'm asking for. The mapper who gets it done first and per these specs wins!
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