1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

I need help with invis!!

Discussion in 'Programming' started by phillys, Sep 18, 2001.

  1. phillys

    phillys Continuing the Legacy....

    Joined:
    Aug 31, 2001
    Messages:
    2,794
    Likes Received:
    0
    Hey guys! I need making weapons invisible in UT! I have made a mutator called CantSee and it basically makes all player invisible and ther invisibility increase as they gain frags. So, the only problem left is making the weapons that the players hold invisible. In my script, I set everything properly and I just cant figure out how to make my weapons invisible . Please help me out, thanks!
     
  2. Captain Kewl

    Captain Kewl I know kewl.

    Joined:
    Feb 13, 2001
    Messages:
    794
    Likes Received:
    0
    Use SetDisplayProperties. It changes the weapon as well as the player. Or just refer to the weapon like PlayerPawn.Weapon and do whatever.
     

Share This Page