I just don't get it. Why are FPS so backward in technology?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Omega

New Member
Dec 19, 1999
199
0
0
Was just playing Need for Speed Porsche Unleashed, and was just wondering how a car game can have miles and miles of very realistic outdoor scenery (not to mention trees and shrubs) yet FPS just don't do the same!!!???

If anyone has every played Rally Championship, they will know that it is possible to have a game with photo-realistic scenery. The outdoor scenery is so good and expansive, that I don't think you can get any better than this. You have dynamic lighting, lens flare, rain blowing off the windscreen, windscreen wipers, you can go offroad and into a river (!), you can drive into someone's yard and admire their Volvo (!), it also has sun beams shining through the trees! What's more, some levels take as much as HALF AN HOUR to complete - they are so long. The levels are created to duplicate the REAL British rally tracks metre for metre.

The way they can the level so long, and have the textures look literally realistic (and highly varied - it doesn't even look duplicated there is so much variety), is that the scenery gets loaded up as you progress, which saves on memory.

Now let's go back to FPS. Let's admit it, the graphics look like pure rubbish when compared to Rally Championship. Is it really THAT difficult to apply the same technology to a FPS? They both involve 3D movement, only that RC goes 100 times faster, and looks 100 times more realistic! I'd say the only FPS to ever come CLOSE to being realistic looking is Rogue Spear on account of their very realistic terrain randomness (I am personally SICK of flat ground we see in FPS).

In RC, you have 10s of miles of 'random', inclined, perfectly textured landscape. I just cannot understand why this is NOT possible for a FPS. It just has to be. I reckon it's because nobody ever thought of marrying the two technologies. Can you imagine if that happened? We would be able to wander around 10s of miles of terrain, jump into vehicles and go very fast - the possibilities are endless!

Maybe one of the Inf staff can suggest it to Epic, since they know some of them. It's worth a try - just imagine what would happen if they gave it a go?

cheers.
AJY.

ps. even if you're NOT into car games, get Rally Championship (the latest one), just to see the most perfect graphics you've ever seen in any game. One thing though, I find out that not ALL CD roms can read their CD!! You might get these really irritating page fault errors (they're infamous for this game), simply because the CD drive cannot read the disc! I solved the problem by installing on the machine at the shop, and copying the whole folder onto a RW CD

Don't frag me, love me.
 

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
43
CA, USA
Give it time. Epic is already working on merging terrain technology w/ the Unreal engine. Other games are surely to follow. For example, Project IGI (I'm Going In) is an FPS built around a flight-sim engine allowing miles of visibility. Check it out.

<FONT SIZE=2 color="#A5AA56">Catalyst</FONT><FONT SIZE=1 color="#A5AA56">
Former Infiltration Programmer/Co-Founder</FONT>
 

Omega

New Member
Dec 19, 1999
199
0
0
here are some RC screenies...

Excuse me for posting these.. just imagine running around these kind of sceneries with an M16 /infopop/emoticons/icon_smile.gif

By the way, notice how *beautiful* the scenery looks in the DAYLIGHT, hint hint. Cease with all the night time map fetish please!!!

3-3-04.jpg


1-4-02.jpg


2-2-02.jpg


2-2-03.jpg


3-3-05.jpg


3-3-01.jpg


3-3-02.jpg



cheers..

Don't frag me, love me
 

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
43
CA, USA
Word. EA's Superbike 2000 looked cool too.

<FONT SIZE=2 color="#A5AA56">Catalyst</FONT><FONT SIZE=1 color="#A5AA56">
Former Infiltration Programmer/Co-Founder</FONT>
 

Omega

New Member
Dec 19, 1999
199
0
0
If anyone is still following...

Have another look at those Rally Championship screenies one more time. Do you see ANY polygons at all? Now take a look at a screenshot of any outdoor map for UT - see those horrendous corners and blocky graphics?

Amazing isn't it?

Pay especial attention to the mountain in the second screenshot, and the curvy road in the last screenshot.

Also pay attention to the range of sight - seems you can see for miles and miles right?

Something's not right here. How can all the major FPS get it all wrong? Do you think there's some sort of code duplication going on??

Maybe one man will be inspired to change things!!

Don't frag me, love me.
 

Dr. Strangelove

New Member
Aug 20, 1999
294
0
0
Visit site
LOL, that could be very cool if done right /infopop/emoticons/icon_smile.gif Shooting an M16 from your car window /infopop/emoticons/icon_cool.gif

--------------------------------------
AK2.jpg



11.gif
 

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
43
CA, USA
I'm sure that game is pulling off some optimization tricks. FPS engines aren't the way they are because they have monkeys programming them.

<FONT SIZE=2 color="#A5AA56">Catalyst</FONT><FONT SIZE=1 color="#A5AA56">
Former Infiltration Programmer/Co-Founder</FONT>
 
May 22, 2000
1,042
0
0
Amsterdamned
resolute.gamepoint.net
Yip, Talkin about Project IGI: (check out the movie on GameFan.com)It's the FIRST FPS that allows for realistic looking outdoor environments. The last time I was irritated by the way mountains are implemented in the game environment. They're usually some 'blubs' coming out of the scenery (Ground Control and HALO, yes HALO too!!), now that is very much NOT the way mountains look like. Project IGI sure does it a hell of a lot better!! /infopop/emoticons/icon_razz.gif

_________________________
They're waiting for you Gordon....in the TEST-CHAMBERRRRRR
 

Omega

New Member
Dec 19, 1999
199
0
0
one word.. amazing...

now THIS... THIS is what a FPS should look like! Project IGI looks stunning! It finally looks like FPS are entering the 21st century!

If you think about it, I think ID has crippled FPS in a way, by getting people used to indoor-only shooting, when the real fun is outdoors (which is more fun - paintball in a forest, or a laser tag game indoors?).. and thereby spawning similar gaming engines like Unreal.

Project IGI is great, simply because it will force everyone else to rethink the way a FPS SHOULD look like!! I just hope P:IGI will do the smart thing and have bot support. It would be very stupid not to, since having them should already be taken for granted.

Now all we have to do is wait for Infiltration to port over to P:IGI!! WOW!! The future of gaming is looking bright!

cheers,
Omega

Don't frag me, love me.