I have no idea where to start....

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Verran

New Member
Jun 19, 2003
8
0
0
I'm completely new to this, I have no idea where or how to start, and there's so much going on in these codes that It's hard to take it all in. *Sighs* I'm overwhelmed, I'm intimidated, confused, just in general frustrated. Don't know where to start, how to start, how to learn this stuff. ungh....

Verran
 

Verran

New Member
Jun 19, 2003
8
0
0
Unreal Tournament. I think a good place to start would be making the enforcers change clips... *Grins*
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
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41
Inside the machine
Visit site
off topic: Im glad you asked in here. Some of the folks in the general coding section have been coding however long youve been coding ++, so they get a bit annoyed whenever someone asks a question that even suggests being new to the whole deal. Youll definately get better results in this forum... Plus there are some really good (FRIENDLY!) people who dont mind the extra regulars :)
On Topic: I havent coded for UT99 for ages, but the best places to check out any tutorials are at WoD and www.unrealscript.com, any help beyond that is... well... beyond me
 

Verran

New Member
Jun 19, 2003
8
0
0
I already made that mistake, and I didn't get an exactly warm welcome. So I learned that one the hard way--appreciate the thought, though.
 

Kangus

Zombie on your pwn!
Jan 29, 2001
978
0
16
Illinois, USA
www.planetunreal.com
well, I know there's one somewhere. :p I'd try assembling one of the guns they have a tutorial for there anyway, to get a bit more experience under your belt. Most tutorial guns don't take long to make anyway.
 

Smoke39

whatever
Jun 2, 2001
1,793
0
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Personally I wouldn't start with the enforcers, cuz they have that crazy akimbo stuff in there. I think the flak cannon's the easiest to get started with. The way I got started was opening up UEd and messing with the flak cannon. Made it shoot tons more flak. What took me the longest to figure out was how to actually save it. :p
 

Verran

New Member
Jun 19, 2003
8
0
0
Sounds good to me.

A big problem I have, though, is even though I know what all of the blue means, I still can't read the code. And if you can't read it, you can't write it...