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HUD Mutator

Discussion in 'Programming' started by KillerMonk, Jan 15, 2002.

  1. KillerMonk

    KillerMonk UScript and VC++ Master Mind

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    I made and compiled a new HUD for UnrealTornament. I used the VertHUDbars Tutorial. I want to be able to use it in more game types, than just the HUDwithHPbarsDM. I tried to make a mutator that would od this, but it never worked. Would I have to edit something in CheckReplacements( Actor Other, out byte bSuperRelevant ), or would it be in the defaultproperties section?

    Either way, how would I set the Default HUD?
     
  2. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    Well, if I'm correct, in order to include this hud in a new game type, you would have to create a new game type, and set HUDType variable of the game type to the class of the HUD you want to implement. I don't think if existing HUD items can be changed or re-arranged with a HudMutator, since I think it's used only to add new HUD items rather than edit existing ones.
     
  3. Sonja

    Sonja New Member

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  4. KillerMonk

    KillerMonk UScript and VC++ Master Mind

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    Hey, thanks a lot, that will help a ton. You know, I just remebered that the de.u packages has some stuff for modifying the HUD in it. That really help a lot, thanks.
     

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