HUD canvas

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Heywood

New Member
Apr 10, 2004
34
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For that kind of thing, perhaps investigating broadcasthandlers and sending localised messages for pickups/changes etc might be better.
 

GlassBoy

Nano-augmented Modder
Jan 6, 2004
169
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Heywood said:
For that kind of thing, perhaps investigating broadcasthandlers and sending localised messages for pickups/changes etc might be better.

wait a minute... you're saying that canvas.drawtext etc was all just a waste of time?? :mad: :(
 
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Heywood

New Member
Apr 10, 2004
34
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0
They serve different purposes though. From what I recall Localised messages (I haven't gotten around to playing with them yet but I did read up on them a while back) are not variable and basically display fixed strings that are usually in your classes default properties.

Basically all that gets sent is roughly something like "display message 3" which saves bandwidth in a network situation

So it's good for things like "Headshot" "You've picked up a railgun" but not things like "Map will end in 3mins 42 seconds"
 

GlassBoy

Nano-augmented Modder
Jan 6, 2004
169
0
0
Heywood said:
They serve different purposes though. From what I recall Localised messages (I haven't gotten around to playing with them yet but I did read up on them a while back) are not variable and basically display fixed strings that are usually in your classes default properties.

Basically all that gets sent is roughly something like "display message 3" which saves bandwidth in a network situation

So it's good for things like "Headshot" "You've picked up a railgun" but not things like "Map will end in 3mins 42 seconds"


I got it working. Thanks!