The title says it all.
According to the UDN, the UnrealEngine2 Runtime it's a "Binary Version" of the UnrealEngine2 and it has all of its features.
The problem is that there are many features that I would really need to use that they are not documented (Bumpmapping, Hardware shaders, Per pixel lighting, Water/Fluid Surfaces, Real Mirrors, and so). Actually, there is documents about this on the UDN, but its only for Licensees)
Does some knows where can I find a basic documentation about how to use these features or if they really are available in the Runtime as Epic says.
Thanks for your answer and sorry about my crappy english
According to the UDN, the UnrealEngine2 Runtime it's a "Binary Version" of the UnrealEngine2 and it has all of its features.
The problem is that there are many features that I would really need to use that they are not documented (Bumpmapping, Hardware shaders, Per pixel lighting, Water/Fluid Surfaces, Real Mirrors, and so). Actually, there is documents about this on the UDN, but its only for Licensees)
Does some knows where can I find a basic documentation about how to use these features or if they really are available in the Runtime as Epic says.
Thanks for your answer and sorry about my crappy english
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