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How to use custom made skins?

Discussion in 'Original Unreal Tournament' started by ZZMaj, Jun 19, 2000.

  1. ZZMaj

    ZZMaj New Member

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    Hi folks

    Can anybody give me some useful link on how to use custom skins. If I d/l skin or make my own skin, how other people who connect (to the same server I connect to) can view my skin. Does it have to be installed somewhere on the server so other players receive it like they receive new map?
    My version is 420 + bonus pack.

    Any help appreciated.
    Thanks
    ZZMaj
     
  2. RitualSuicide

    RitualSuicide mortiferous pageantry

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    For it to work on a server, it needs to be a "server package". Do this by placing a "ServerPackages=" line in your unrealtournament.ini file:

    [Engine.GameEngine]
    CacheSizeMegs=8
    UseSound=True
    ServerPackages=SoldierSkins
    ServerPackages=CommandoSkins
    ServerPackages=FCommandoSkins
    ServerPackages=SGirlSkins
    ServerPackages=BossSkins
    ServerPackages=Botpack
    ServerPackages=MultiMesh
    ServerPackages=Relics
    ServerPackages=EpicCustomModels
    ServerPackages=MyCoolSkin



    [​IMG]
    |PUF|SoloDancer

    Ritual Suicide
     
  3. Tetris L

    Tetris L Smartass

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    Just to avoid any missunderstanding: ;)

    The change, that Rit describes has to be made in the ini of the SERVER, this means it has to be done by the server admin.

    [​IMG]
    ©leaner.CH.[$FCE2] - Member of $FCE2 - Respawn Inc. -
    UT ©leaned - Tips'n'Tricks for UT Config and Gameplay
     
  4. RitualSuicide

    RitualSuicide mortiferous pageantry

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    Yes ZZMaj, that's for people connecting to YOUR machine/server. Unlike some other games (Half-Life), if a server doesn't have the custom skin, you won't be able to use it at all.
     

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