How many people should be able to play at the same time?

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How many people should be able to play at the same time on the Internet?


  • Total voters
    29

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
17 and 65.


65 for team deathmatches, and 192 for conquest space mud forest battles on the dark side of the moon. Problem solved, no big deal.





How many bots should you be able to play against?
Could your game handle?
 
BooGiTyBoY said:
I think 64 would just be way too laggy...

And dammit Xaero... when i see your posts I keep thinking it's briach. :p
offtopic:

sorry :p,

they're awesome, my favourite is negative trends 1, but he's using it :lol:

i apologise for 'stealing' it, to briachie and other j2 members, and if he starts using it again, i wont have it as mine

ontopic:....lag...sucks....yes, that will do nicely. :D
 

EL BOURIKO

New Member
May 24, 2005
181
0
0
How many people should play at the same time?

obviously, it depends of the size of the map...

But if I could chose the right number to make it fit how i like to play (very personal and selfish choice then :p ) , then i would say 6-10 players on DM and teams of max 6 players on TDM

But I would be very happy to see 3 teams (instead of 2) in TDM =D
 

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
The more players the better. The real limitation; as we all know is the hardware.

I play 32 player ONS almost exclusively, and having more players does make it a far more interesting and dynamic; and really a less pressurised environment.

When we'd be looking at a 64 player game - not all 64 would be deathmatching around a single spot. Some would be in control rooms; directing attacks; some would be focusing on resource gathering; the whole point is the more players you have, the more slack that exists for players to relax and do different things in the gaming environment; which will ultimately make the whole gaming environment a far richer place.

With 128 players, then people would specialise in all sorts of diffeent tasks. In ONS at the moment you have expert turreters, expert hellbender snipers, expert tank pilots, expert manta whores- the whole scope for specialisation; which is real player skill and expertise specialisation; not the leveling up specialisation of MMPORG will be something fascinating.

We're a long long way off, I know, and this will be ut2010 I guess. But seriously, the more the merrier- as long as the game holds the depth, complexity, and mapping skils to deal with the numbers of players.
 
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Maxx

Bite Me
Dec 19, 2003
2,939
0
0
Yep, I agree, it should certainly depend on the chosen gamemode.

Very huge maps should definitaly have 64 players for gigantic battles.

Well, remembering Dark Ages of Camelot, it was really cool attacking/defending a castle with many, many, many, many other players :p

But that would require an own game mode for maximum fun.

DeathMatch: To be honest I don`t like this game mode that much (simply lacks team tactics), I think 16 players should be more than enough

TeamDeathMatch: Due it`s been played on the same map as DM.... -> 16 players

Capture the flag: A difficult choice, due it makes also fun with many bots, but I think 16 players should do.

Onslaught: In case the maps won`t get even more bigger and with more power nodes -> 32 players

Conquest: Don`t now enough to say something to that *g*

A pitty, that the other gamemodes simply dissapear. OK, Bombing Run was never my favorite, but Assault and (UT99-)Domination always provided much fun
 
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