Sounds simple enough. I am trying to code up a modifiction of the standard shield that briefly spawns a sphere like mesh around the target when hit to give the illusion of an actually invisible shielding field surrounding the player that only becomes visible when absorbing damage. You all know star trek, you know the clichee. I'm just not satisfied with that orange shader. Problem is, I'm at a complete loss where to start. Where is the function that actually generates that damage overlay and from where is it called?